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Lynea August 27, 2011  
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First of all, I would like to introduce myself. You all may know me as Lynea, and I have retail experience with Retribution specifically for many years now. Believe me on that fact or don't, I don't really care.

The purpose of this thread is to provide a specific place for newer and inexperienced players to learn how to play their spec/class a bit, and for older and more experienced players to discuss and theorycraft regarding Retribution PvE.

If you wish to see my armory, you may look here: Lynea - Ragnaros
I usually have my PvE Retribution and tank specs enabled. Occasionally I will switch to PvE. If you are interested in my exact talent build, glyphs, and my current gear, that is where you should look.

Please try and keep the discussion clean from trolling and flames. Constructive criticism is appreciated. The more of it we have, the better the guide will develop and perhaps evolve.

Color code:
Royal blue = Main section.
Red = Sub-section.
Green = Specific term or topic.

Content

  1. Gear and stats
  2. Spells, abilities, and rotations
  3. Talents
  4. 3.3.5a Retribution BiS lists
  5. The Paladin Philosophy
  6. Disclaimer
1. - Gear and stats
  Spoiler:  
First and foremost, gear is important.
Retribution BiS Lists for 3.3 - Elitist Jerks
This is the official BiS gear list for 3.3 Retribution.

A repost of the BiS lists can be found toward the bottom of the guide. They are updated for 3.3.5a, and include 4 different lists.
One for all plate and strength gear that are heroic and Ruby Sanctum loot.
One for all gear types, including leather and agility, and are heroic and Ruby Sanctum loot.
One for all plate and strength gear that are non-heroic and are currently obtainable in-game.
One for all gear types, including leather and agility, that are non-heroic and currently obtainable in-game.

Some ask "Why leather? Why agility gear?". The question is answered more simply than some may think. Agility grants a Paladin with an incredible amount of melee crit, and the attack power that comes on agility items makes it very worthwhile, and in some cases better than the available plate items by a small margin.


Now, items individually can easily be decided what is better. However, you must think of your gear as a set. This is where specific stats come into play.

Hit rating - You will need 264 hit rating to have 8% hit, which is the "cap". Meaning that anymore than that is a waste.
Expertise - 26 expertise is the "soft cap" and none past that is required. Some would argue that the number is lower on Molten, but for the sake of the guide, let's play it safe. The main sources of expertise are on gear, Glyph of Seal of Vengeance, and some race's special abilities. This stat should never be gemmed for.

These two stats are what you need to build your gear around. You want to stay as close to the caps as possible. Not be below them or go over them. To maximize your DPS efficiency, you want to aim for a perfect and exact amount if you can. That is why you have to think of your gear as a set, because only certain special setups will be able to obtain this.

Why aim for perfect on these two stats? Having not enough will drop your DPS by an enormous amount. Having too much will limit to an extent the availability of other DPS stats.

The main DPS stats are (and listed by importance):

  Spoiler:  
  1. Hit rating. - 1 and 2 - The specifics for Hit and Expertise can be seen explained above in the guide.
  2. Expertise.
  3. Strength. - This is your primary stat. It provides an excellent amount of attack power (2ap per point of strength without talents and buffs) and scales very very well with talents and buffs.
  4. Crit rating. - Secondary stat. Everyone likes to see big crit numbers, right?
  5. Agility. - A Paladin recieves far more melee crit rating per point of agility than any other class in the game. That is why it is listed here, however, it does not grant any attack power, therefore it is not listed up by strength.
  6. Haste rating. - Haste is useful only for increasing the frequency of your auto attack hits, which makes the value of rather sub-par. It does increase in value by a small bit once you have the 2piece tier10 set bonus that has auto attacks proc to reset the cooldown on your Divine Storm.
  7. Armor penetration. - Yeah, that's right. Armor penetration is listed here. Many people complain that the stat is not meant for Paladins. While that is true, it just like Leather agility items. It has value not intended by Blizzard. Armor penetration, as I'm sure most of you know, increases the damage output of any and all physical attacks. The argument against a Paladin using this stat is that most of their damage is Holy based. This is also true, but 30-40% of a Ret's damage comes directly from physical sources, and even more than that damage comes from physical sources, but indirectly. Allow me to explain.
  • Crusader Strike, Divine Storm, and Auto-Attack are all purely physical sources of damage. Now you must realize that many of sources of Holy damage are dependant on your physical damage. For example, your Seal of Command is supposed to do 33% of your weapon damage as Holy damage. Yes, it is Holy damage, and it is based on your weapon damage. But... your weapon damage is what? That's right. Physical. Similar applies to Seal of Vengeance and Righteous Vengeance, which are both major sources of DPS.
With all that being said, no, armor penetration is not a stat that is good enough to pursue. However, it shouldn't be avoided, either. As it does still increase our DPS, regardless of how small the amount.



Gems

  Spoiler:  
Meta - Relentless Earthsiege Diamond
- Why? - Two reasons. First of all, as already discussed, agility grants a great deal of crit to you. Second, your only other real alternative is basically the same thing, but it requires 2 blue gems. That holds you back on half a red gem. You can activate this meta with a single Nightmare Tear, whereas the other you cannot. Thus allowing you to further increase your DPS slightly.

Nightmare Tear
Always have one of these to activate your meta gem. ALWAYS

Bold Cardinal Ruby
Aside from your meta gem and Nightmare Tear, you will gem these in all of your available sockets. Socket bonuses do not matter in most cases. This gem setup is proven to maximize DPS. The only exceptions is when you have a +6 or +8 strength socket bonus and no blue gems required, unless you wish to place your Nightmare Tear in that blue socket.

Other useful gems include:
Inscribed Ametrine - (Used to achieve good socket bonuses only after you are hit and expertise capped.)
Etched Ametrine - (Only used to reach the hit rating cap if you are not already capped.)
Precise Cardinal Ruby - (Only used to reach the expertise cap if you are not already capped.)

I have full BiS Retribution gear. How do I gem it?
This implies full 277ilvl or higher gears. None non-heroic items.
Chest armor - 1x Nightmare Tear and 1x Bold Cardinal Ruby
Gauntlets - 1x Bold Cardinal Ruby and 1x Inscribed Ametrine
All other sockets receive pure strength gems, excluding the meta gem, of course.




Enchants

  Spoiler:  
I won't cover all profession specific enchants, but if you have the profession, you should know what they are. If you deem them better, then by all means, use them.





Glyphs

  Spoiler:  
Major glyphs :

Minor glyphs:

Consumables:



2. - Spells abilities, and rotations
  Spoiler:  
Seals
What should you use? Normally you would use Seal of Vengeance/Corruption on single targets. This seal will be your primary damage seal against single targets, especially bosses.
Seal of Righteousness ? This seal now works as intended, and the judgement damage is absolutely massive. I recommend this for single target DPS with weaker gear and shorter fights.
Seal of Command ? This seal is bugged, and does 50% of your weapon damage, instead of 33%. It is vastly superior when have more than a single target, and it pulls ahead of Seal of Righteousness rather quickly as your gear improves.

Buffs
To further increase your own DPS, and the DPS of your raid or party! Having a raid or party member without a buff from you is bad. It's a fail on your part. Don't do it. I will explain the purpose of each buff, hopefully so that you won't be confused on how to handle your buffs and end up buffing incorrectly, or not buffing at all.

Blessing of Might and Greater Blessing of Might
BoM and GBoM
These are given to physical DPS only. Meaning you do not give it to casters. You may give it to tanks if they already have GBoS or GBoK. Also, if you have a Warrior in your group that is keeping up their attack power shout, then you may wish to talk to him/her about who should do such buffs.
This buff is best used by the following classes:
  • Death Knight
  • Warrior
  • Paladin
  • Rogue
  • Feral Druid
  • Hunter
  • Enhancement Shaman
- And again, it can be given to tanks that already have GBoS or GBoK. This will increase their threat generation.


Blessing of Wisdom and Greater Blessing of Wisdom
BoW and GBoW
This buff is obviously only given to characters who have and use mana. Now, this buff is generally considered weak because usually BoK or GBoK is preferred by such classes. However, it is still useful as a secondary buff, and may be used as a primary buff on very weakly geared mana users.
This buff is best used by the following classes:
  • Restoration Druid
  • Balance Druid
  • Hunter
  • Mage
  • Paladin (Especially Holy)
  • Priest
  • Shaman
  • Warlock

Blessing of Kings and Greater Blessing of Kings
BoK and GBoK
This buff is attractive to everyone. Especially the players with good gear. The better their gear is, the more they will get out of this buff. Generally this buff is given first to casters, and is a secondary to physical DPS. It is primary for tanks especially because it gives stamina and agility to them.


Blessing of Sanctuary and Greater Blessing of Sanctuary
BoS and GBoS
Now, you won't normally have this spell, but it is important that you understand what it is and what it does. It is primarily given to tanks to increase their survivability through stamina and damage reduction, and also increases their threat generation by increasing strength. Don't forget that it also grants mana whenever an attack is dodged, blocked, or parried. It is commonly given out to the entire raid mainly because of the 3% damage reduction, as that is the only portion of the buff that stacks with Blessing of Kings. (Or should)




Rotation
This is what we call "FCFS". That means "First come, first serve". Meaning that basically... whatever comes off cooldown, use it. However, there is a priority system. Here is a list of the DPS ability priorities.

Lest than 2 parts of T10 :

2 or 3 parts of T10 :
With more than two parts of T10, you get the following bonus:
(2) Set: Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.

Thus, using your Divine Storm cooldown as soon as possible will increase your DPS, as it can always reset with your next Auto Attack. Not using it in time can potentially waste a reset and thus reducing your DPS, thus your Divine Storm´s priority increases and surpasses your Hammer of Wrath, even when the boss is below 20% health.



4 or more parts of T10 :
* Judgement (Always on top because it is your source of mana.)
**Hammer of Wrath (Only when a boss is under 20% hp)




Other spells, abilities, utilities, and cooldowns.
  • Holy Wrath - Useful for additional DPS and some helpful crowd control for the tanks on undead and demon mobs. Also is additional DPS against bosses when everything else is on cooldown, but does not stun bosses.
  • Divine Plea - Useful if you are having problems keeping your mana up.
  • Lay on Hands - Keep an eye on tanks and healers. You may save one of their lives with this spell. This spell will also grant mana to the person you cast it on.
  • Sacred Shield - I commonly use this on myself to mitigate AoE damage, but if there is no Holy Paladin present, it would be a great idea to use this on the tank instead. However, do not use it on Paladin tanks, because their own shield tends to be more powerful than your own.
  • Divine Shield - Excellent tool for keeping yourself alive. Especially if you are being forced into fire, are about to die, or have stolen aggro from the tank.
  • Divine Protection - Very useful for similar reasons that Divine Shield is useful.
  • Hand of Freedom - If you or a tank or healer gets slowed and really needs to get moving as fast as they can, you may yet save their lives, or the entire raid by using this on them. Otherwise, save it for yourself if you get slowed, especially if you are standing in fire. Usually only useful on Dreamwalker and Sindragosa in ICC.
  • Hand of Protection - Best used on healers who have aggro on mobs or such things. Also very useful to use on casters that are about to pull aggro, or have aggro.
  • Hand of Salvation - Best used to lower the threat generation on a boss by a high DPS player. Especially effective on classes that have limited threat reduction abilities.
  • Hand of Sacrifice - Effective at reducing damage done to healers and tanks during times of burst damage recieved from the boss, or when they must move throug fire. Take care when using this. You can inadvertently cause your own death if your target takes too much damage.
  • Avenging Wrath - Obviously your greatest tool for burst damage. Sometimes, especially when your group has low average DPS, you can use it more than once per boss fight. When you can't use it more than once per boss fight, you may decide to save it for when the boss gest low on hp to increase the overall damage of your Hammer of Wrath, as well.


3. - Talents
  Spoiler:  
Everyone is encouraged to read talent descriptions and understand them, then create builds of their own. Every person has their own playstyle, and is encouraged to embrace such.
There are many routes you can take on this. You can tunnel vision for high DPS e-penis, or you can spec to provide your raid with as many buffs and cooldowns as possible, as was intended. Keeping your raid alive, assisting them however you can, and topping the damage meter is where the real skill lies.


Tunnel vision DPS spec!


Raid survival assistance spec. (Recommended for raiding with a serious guild.)
I use this build primarily to provide Divine Sacrifice to my guild's raids. Especially for Sindragosa. The point behind Divine Sacrifice is to reduce the damage taken from her bombs during air phase. It is also useful during other times, such as Pungent Blight on Festergut.

The best way to create a talent build is to read each and every talent, and make sure you understand what they do, and what sort of effects they will have on your gameplay and environment.




4. - 3.3.5a Retribution BiS lists
  Spoiler:  
(Alliance) refers to the Draenei racial that grants you 1% additional hit rating.
Heroic Plate Priority List (Includes strength and plate only)


Heroic-Mode Items Priority List (Includes agility items and leather)
(Be sure to use one 20 Expertise gem in this set.)


Normal-Mode Plate Priority Items List (Includes strength and plate only)
  Spoiler:  
Head: Sanctified Lightsworn Helmet
Neck: Ahn'kahar Onyx Neckguard
Shoulders: Sanctified Lightsworn Shoulderplates
Back: Winding Sheet
Chest: Sanctified Lightsworn Battleplate
Wrist: Taiga Bindings
Hands: Fleshrending Gauntlets
Waist: Coldwraith Links
Legs: Sanctified Lightsworn Legplates
Feet: Blood-Soaked Saronite Stompers
Finger1: Ring of Rotting Sinew
Finger2: Ashen Band of Endless Might
Trinket1: Death's Choice for Horde, or Death's Verdict for Alliance.
Trinket2: Tiny Abomination in a Jar
Main Hand: Glorenzelg, High-Blade of the Silver Hand
Ranged: Libram of Three Truths
DPS: 11,738

Gems:
*5x Inscribed Ametrine - Gemmed in every Yellow Socket xcept the one on the Ashen Verdict Ring for Alliance Players.
*2x Inscribed Ametrine & 3x Etched Ametrine - Gemmed in every Yellow Socket xcept the one on the Ashen Verdict Ring for Horde Players
1x Nightmare Tear - Gemmed in the Chest.
14x Bold Cardinal Ruby - Gemmed everywhere else.
Meta Gem is Relentless Earthsiege Diamond


Normal-Mode Items Priority List (Includes Agility Items)
  Spoiler:  
Head: Sanctified Lightsworn Helmet
Neck: Ahn'kahar Onyx Neckguard
Shoulders: Sanctified Lightsworn Shoulderplates
Back: Winding Sheet
Chest: Sanctified Lightsworn Battleplate
Wrist: Toskk's Maximized Wristguards
Hands: Fleshrending Gauntlets
Waist: Astrylian's Sutured Cinch
Legs: Sanctified Lightsworn Legplates
Feet: Frostbitten Fur Boots
Finger1(Alliance): Seal of Many Mouths
Finger1(Horde): Band of the Bone Colossus
Finger2: Ashen Band of Endless Vengeance
Trinket1: Death's Choice for Horde, or Death's Verdict for Alliance.
Trinket2: Tiny Abomination in a Jar
Main Hand: Oathbinder, Charge of the Ranger-General
Ranged: Libram of Three Truths
DPS: 11,759(Alliance), 11745(Horde)

Gems:
Alliance: 2x Etched Ametrine Gemmed in the Hands and in the Back.
Horde: 2x Inscribed Ametrine Gemmed in the Hands and in the Back.
1x Nightmare Tear - Gemmed in the Chest.
17x Bold Cardinal Ruby - Gemmed everywhere else.
Meta Gem is Relentless Earthsiege Diamond


Trinkets (Listed from best to worst quality. ICC and RS trinkets only.)


Weapons (Listed from best to worst quality. ICC weapons only.)





5. - The Paladin Philosophy
I encourage everyone to read all of it before dismissing it. Thank you.

Paladin philosophy? What philosophy?
- - First and foremost, your role is to support others. Not DPS. Not heal. Not kill. Support is what defines us, and there isn't any other class in the game that is better at it. Use the knowledge above to help your allies stay alive, and to help control and finish the enemy. Buffs, cooldowns, heals, crowd control, stealth breaking, and DPS assistance, are all involved in this.
- - I would like to especially encourage everyone to find a way they like to play, and are good at it, and follow through with it. This information is provided to help get you there, but is by no means a specific guideline you must follow.


6. - Disclaimer
I am by no means trying to act superior to other players by creating this. I am just trying to help however I can. Please keep the flames and trolling to a minimum. Thank you. Constructive criticism is welcome.



Edited: October 9, 2013
Roleplayer
FTLK August 28, 2011  
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IIRC Consec is above Exo on the FCFS list, especially since the instant Exo is bugged and resets your swing timer (see here also: http://forum.molten-wow.com/bugtraq....ew&vbug_id=860)

Additionally, CS is surpassing HoW when you have 4pts T10, and if you are not yet able to obtain 4pts T10, go for 2pts t9 and 2pts t10, RV being able to crit will increase your DPS by ~5% as well.

Also, 264 is 8% Hit, this should be a typing error.



Molten Member
Lynea August 28, 2011  
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Posted by ForTheLichKing View Post
IIRC Consec is above Exo on the FCFS list, especially since the instant Exo is bugged and resets your swing timer (see here also: http://forum.molten-wow.com/bugtraq....ew&vbug_id=860)

Additionally, CS is surpassing HoW when you have 4pts T10, and if you are not yet able to obtain 4pts T10, go for 2pts t9 and 2pts t10, RV being able to crit will increase your DPS by ~5% as well.

Also, 264 is 8% Hit, this should be a typing error.
Then would you mind writing seperate lists for each specific gear setup?

Edit: Also, no, 246 is 8% hit.
http://www.wowwiki.com/Hit



Edited: August 28, 2011
Roleplayer
FTLK August 28, 2011  
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Patch 4.0.1 decreased the required rating per 1% slightly.




http://www.wowpedia.org/index.php?ti...&oldid=2321747
(tricky: Old page version from 335a times!)



Also, wowwiki sux, because wikia sux, wowpedia.org 4tw. ´nuff said.



Edited: August 28, 2011
Molten Member
Lynea August 28, 2011  
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I didn't make this to fight. If you can provide information, please do so with a source if anyone will doubt it. And try to be a bit more respectful of others. Thank you.



Roleplayer
FTLK August 28, 2011  
FTLK's Avatar
Sorry if I might have came over rude, I´m just not in the mood of writing walls of texts today, thus I just made everything as short as possible.

I did not intend to BM you or w/e.

€: Oh, and concerning the wikia part, well, guess, wowpedia was created because some peeps were getting overly annoyed of wikia (especially them forcing their sucky default skin over all wikis hosted there) and thus splitted off and created their own project (which is 100% legit due to the GNU:FDL or CC licensing).



Edited: August 28, 2011
Molten Member
Lynea August 28, 2011  
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In any case, if you want to write up specific priority lists dependant on gear, be my guest. I've written two guides today. I'm tired.... And I don't feel that minor changes dependant on gear is really necessary, since it comes down to FCFS for 80% of the fight after the first rotation anyway.



Roleplayer
FTLK August 28, 2011  
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The priority list, thou, varies, depending on your gear level:

<2 parts of T10:
Judgement
(Hammer of Wrath)
Divine Storm
Crusader Strike
Consecration
Exorcism

2 ≤ (number of parts of T10 you call your own) < 4:
Judgement
Divine Storm
(Hammer of Wrath)
Crusader Strike
Consecration
Exorcism

With more than two parts of T10, you get the following bonus:


Thus, using your Divine Storm cooldown ASAP will increase your DPS, as it can always reset with your next Auto Attack. Not using it in time can potentially waste a reset and thus reducing your DPS, thus your Divine Storm´s priority increases and surpasses your Hammer of Wrath, even when the boss is below 20% health.

≥ 4 parts of T10:
Judgement
Divine Storm
Crusader Strike
(Hammer of Wrath)
Consecration
Exorcism

With more than four parts of T10, you are eligible for the following bonus:


This will make your Crusader Strike and Seal damage combined deal more damage than your Hammer of Wrath, thus your Crusader Strike will surpass your Hammer of Wrath´s priority.

You see, little changes during the majority of the fight, but during the execution phase, your Hammer of Wrath will become less and less useful, the more your gear progresses on.

Your Judgement´s priority, however, is always on top, as this is your mana insurance with Judgements of the Wise. Not using your Judgement every time the CD is up can end up you going OOM.
Feel free to copy-paste this into your guide.



Edited: August 28, 2011
Molten Member
Lynea August 28, 2011  
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Posted by ForTheLichKing View Post
Feel free to copy-paste this into your guide.
Not going to copy and paste. I'm not generic enough to do that. I'll rewrite it using the information.



Roleplayer
Lynea August 28, 2011  
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Posted by Havarti View Post
If I remember correctly, CS>DS. You can do 2.5 CSs in the time you do 1 DS. Divide DS's damage by 2.5 and see which one's higher. Obviously CS's pulls ahead.

In ICC gear, the priority is: Judgement>Crusader Strike>Divine Storm>Hammer of Wrath>Consecration>Exorcism

Glyph of Consecration actually significantly helps your DPS. With the cooldowns and priorities, you can keep conse up almost 100% with the glyph. While it doesn't seem like a huge thing to think about, all those little things combined is what's necessary to make sure your DPS is optimal for your gear.

Your cloak enchant should be 22 agility. You have "back" on the bottom though with the agility, oops. Assuming you use the true BiS list, nonhc gear requires icewalker to reach 7% hit IIRC if you're alliance.

Last thing I want to add. If I remember correctly, the best gemming should be Nightmare tear+bold cardinal in chest, and just two bolds in pants. Chest is red+yellow and pants are blue+yellow sockets, both give 6 str socket bonus though. It's easier to just ignore the pants bonus and go two bolds, and fill the yellow of the chest with the nightmare's and bold cardinal in the red to snag the bonus. Your other option is to nightmare the blue on the pants and use a 10str 10 crit in both yellows and a 20 str in the chest. You lose 14 str but gain 20 crit strike. Given Redcape's stat weighs of STR being slightly more than twice as valuable than crit (100 of each stat gives 166 DPS for STR and 81 for crit strike), going the split oranges is a DPS loss.
The reason Divine Storm has priority over Crusader Strike is because it does more damage. Also, the cooldown is unimportant. If Divine Storm is on cooldown, then obviously you'd use whatever else isn't on cooldown. And those cooldowns mean even less once you have the t10 2piece set bonus.

Regarding the cloak enchant, yeah... thanks for pointing out the misplacement of the link. hehe

Trying to figure out how to explain the gemming scheme properly, but I can tell you that full reds is the way to go.



Edited: August 28, 2011
Roleplayer
FourWingedAngel August 28, 2011  
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As for Glyphs I'm using on my Ret:

-Judgement
-Exorcism
-Avenging Wrath

Since you'll be using AW 2 times per boss at max (as I still haven't met a fight which lasted more than 5 minutes) this glyph is helping really much, Halfing your HoW CD while being under AW considering also its high crit chance makes our executioner a real dps boost. The bad side is that you will probably miss some coordination with other ppl CDs (aka Heroism/Blood Lust). Still I think that's a great glyph.



Molten Member
FourWingedAngel August 28, 2011  
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Posted by Havarti View Post
Eh, HoW isn't all that amazing. It does average damage in WotLK and doesn't proc the seal. It also seems to scale slower, at 4pc T10 with seals going up in damage, HoW is only above conse and exo for priority. A lot of the potential DPS is wasted unless you purposefully break your priority to get as much use out of it as possible, which is a DPS loss in itself.

The three proven best are Glyph of Conse, SoV, and Judgement.

As for fight timing, LK takes 12~14 minutes depending on your DPS.
I'll try to get another glyph and test my dps.



Molten Member
FTLK August 28, 2011  
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Well SoV is out of consideration on M10, considering the bugged state of it atm (which is terrisad, because it really gimps our DPS), so you prolly want to go for Exo/Consec/Judge as glyphs, which might very well make Exo´s priority over Consec as it might deal more damage with the 20% boost, tho Exo still sucks, either, as it resets swing timers (see my bugtraq link).

Also, the STR <-> CR scaling is not linear, but rather depending on your STR value.
It shouldn´t be that hard to figure, as every 1% of crit basically increases anyone´s DPS by 1% (or slightly more, if you take into consideration various talents and gems). There will be a point (tho definately unreachable) where 100 CR will net you more DPS gain than 100 STR, while on lower gear CR´s worth will be even less.

The next thing is - crit has a hard cap - 100%, while STR does not. So, in theory, if you could, gemming for CR only would totally sux, because that would end up you having more than 100% crit, which is a waste.

Also, since you´re going for Agi gear, you will already have a LOAD of crit, so gemming for additional CR can very well get you above the soft cap, where the net DPS value of CR will decrease, thus furthermore promoting STR gemming.

´nuff said.

Also, Lynea, you said that you cba to write anymore, but then refuse to C&P me? Seems your pride is surpassing your laziness, eh? ;P



Molten Member
FourWingedAngel August 28, 2011  
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I'm not so sure about Seals.

Yes, Vengeance/Corruption is bugged, and in a heavy way, still it provides the best single target dpsmore than 4 minutes (didn't do any calculation, I'm talking from experience which can be altered by luck anyway).

The only Paladins around my GS who happened to beat me were ones using SoR glyphed and fully talented.



Molten Member
FTLK August 28, 2011  
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Well, you can always swap out that Exo glyph for a SoR one, since Exo is on the very bottom of the food chain anyways.



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