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Kaos August 1, 2012  
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THIS GUIDE DOES NOT BELONG TO ME

Kayoh gave me a copy of his old guide that he deleted for personal reasons, here it is.

All credit goes to Kayoh.



[Guide]:
Death KnightvP


For the newer players who don't know what spec or build that strikes them fancy, please visit the general Death Knight guide by Caovega - Molten Community Forums.

For those who want a more In Depth PvP guide about Unholy or Frost links are below:

((Due to Popular demand for an In - Depth Unholy guide, the In-Depth Frost guide will be on hold.))

Frost (Status - On Hold)


Unholy (Status - On Hold)


Blood (By Relitharia)


(Anyone wanna do blood? I hate the blood spec, yet it pwns in BGs...)


Contents

I. Races-What advantages do you have with DKs when you are a.....

1 Abbreviations

2 Resources

3 Blood
-Overview
-Rotations/Priorities/Specs
-Key Abilities/Talents
-Glyphs

4 Frost
-Overview
-Rotations/Priorities/Spec
-Key Abilities/Talents
-Glyphs

5 Unholy
-Overview
-Rotations/Priorities/Spec
-Key Abilities/Talents
-Glyphs

6 Hybrid
-Play Styles
-How to make your own unique Hybrid spec

7 Universal Abilities
-Universal Glyphs

8 Macros

9 Runeforging

10 PvP: Class Specifics [Completed] *DK is coming soon*
-PvP Tactics
-5-8 Kiting
-Death Coil Spacing
-Unholy Turtle

-Plate
-Warriors
-Paladin
-Death Knights
-Cloth
-Warlocks
-Mages
-Priests
-Mail
-Hunters
-Shaman
-Leather
-Druids
-Rogues

11 Arena Comps
-2v2
-Double DPS
-DPS+Healer

-3v3
- TSG
- Arthas Cleave
- Shadow Cleave
- PHD
- TreeSG
- Boring Cleave
- Shadow Play
- Nerd Cleave

-5v5
- TSG /w DK
- Melee Zerg /w DK
- 2345/2346 /w DK
- X/Y /w DK

12. Professions

13. Enchants

14. Itemization

15. Gems and Sockets

16. PvP Addons



(I have left 20 or so points from sample builds for you to experiment around, these builds that i have provided are just basic build taking whats mandatory, few points can be shifted around for play style.)

*NOTE: Don't take my word as God's, If you feel some talents are better for whatever reason take it, I'm not forcing you not to.*


Races-What advantages do you have with DKs when you are a.....

Alliance
Humans- Sword/Mace expertise isn't that good but the racial is basically a free trink.
Dwarfs- Stone form, nice to get rid of bleeds etc, but the expertise isn't that great as well
Night Elves- Probably the best alliance DK tank cause of the 2% dodge. no good DPS racial, Shadowmeld might be nice to hide from a massive zerg of Horde, but is rubbish when fighting a rogue.
Shadowmeld can also be used as an interrupt and causing the enemy to lose focus. (Thanks to terpman007)
Gnomes- Escape artist is excellent when fighting kiters, getting rid of that Frost Nova root can be game braking, but the intelligence is useless
Draenei- 1% hit frees up some items/sockets that you don't need for the hit cap, the heal alright in tight situations but as Dks, Death Strike should be more than sufficient.

Horde
Orcs- Orcs get an offensive CD as an racial which helps with the burst, a pet damage bonus (might be useful as Unholy) and some stun resistance.
Undead- Undead gets a free Lichborne saving one talent point, able to breathe underwater longer (Completely useless) and Shadow resistance.
Keep in mind that Will of the Forsaken's mechanics are not the same as Lichborne and cannot heal your self via Death Coils and WotF. (Thanks to Stellaras)
Taruns- a AoE stun which can be useful to get out of tight situations. More Health making this race the best Tanking race on the Horde side.
Trolls- Regeneration isn't that useful, Beserking also not that useful since it only buffs attack speed not skills,Voodoo Shuffle reduced movement impairing by 15% is alright but specilizations are all bad for DKs
Blood Elfs- a AoE silence is extremely useful added into your array of silencing tools, excellent against healers/casters.In addition the skill also restores Runic Power for those OH S#!T!!! moments when you don't have enough RP to pop a Defensive CD.






Abbreviations

These abbreviations are only for players new to Death Knights and have little or no experience.
Experienced players can Skip through the abbreviations.

Universal:
Proc = a spell, talent, enchant, or glyph effect that triggers from some set of conditions usually providing a buff or ability.
CD = Cool down
GCD = Global Cool down
ICD = Internal Cool down
BS = Blood Strike
PS = Plague Strike
IT = Icy Touch
OB = Obliterate
DS = Death Strike
RS = Rune Strike
BB = Blood Boil
DnD = Death and Decay
DC = Death Coil
BP = Blood Plague
FF = Frost Fever
Pest = Pestilence
IBF = Icebound Fortitude
AMS = Anti-Magic Shell
AoD = Army of the Dead
RP = Runic Power
ERW = Empower Rune Weapon
COI = Chains of Ice
HoW = Horn of Winter

Blood:
HS = Heart Strike
MoB = Mark of Blood
RTap = Rune Tap
Vamp = Vampiric Blood
DRW = Dancing Rune Weapon

Frost:
HB = Howling Blast
FS = Frost Strike
HC = Hungering Cold
KM = Killing Machine
UA = Unbreakable Armour

Unholy:
ScS = Scourge Strike
CE = Corpse Explosion
UB = Unholy Blight
AMZ = Anti-Magic Zone
Garg = Gargoyle
BCB = Blood Caked Blade






Resource/Management


The Death Knight's resource system is truly unique in WoW. The Death Knight has two way to use their resources.
The BIGGEST advantage of this system is that the resources keep refreshing meaning it is impossible 'oom' or stop fighting.

1. Runes (BLOOD,FROST,UNHOLY) each rune on a 10 second CD
2. Runic Power, is like a warriors rage and generated by spending Runes.

Spells and abilities will have different requirements but so far no ability has required a player to spend a runes and rune power.


RUNES
The runic bar consists 2 Blood, 2 Frost, and 2 Unholy runes, making 6 runes in total available Death Knights.

RUNIC POWER
Death Knight has a capacity of 100 runic power much like warriors, but when talented in the Frost tree can increase the Capacity to 130.






Blood


The Blood Death Knight is mainly uses physical attacks and if ArP (Armor Penetration) is not sufficient enough it may be difficult to take down armored targets. Blood focuses on damaging the enemy whilst keeping himself alive with self heals and health drains(DS).
There is not much variation of playstyle with the blood tree except when the player decides to play more defensively or offensively, every player plays their character differently.


Rotations/Priorities/Spec

The Blood uses Priority instead of Rotations.

VERY FIRST THING that ANY Death Knight Should do regardless of Spec, PvP or PvE is open with diseases.
Diseases give extra damage as talents and skills scale with it.

PvP Priority List
Blood w/ Death Rune Mastery

-Diseases (Re-Apply if its about to fall off)
-Death Rune Conversion (Death Strike/Obliterate)
-HS (Depending on situation it is up to you to decide if it is safer to DS once more than HS spam or just try burst your target down with 4 HS)
-Dump Runic Power (Death Coil)

This is the Priority list for Blood with Death Rune Mastery, basically open with diseases and then convert all Unholy/Frost Runes in to Death Runes.
Once converted you have 6 HS lined up to strike at your target, this method is in sync with SUDDEN DOOM which will proc Death Coils more often adding to the burst.

PvP Priority List
Blood without Death Rune Mastery
1.Diseases (Re-Apply if its about to fall off)
2.Death Strike/Obliterate
3.HSx2 (Depending on situation it is up to you to decide if it is safer to spend one Blood rune on a different ability than HS)
4.Dump Runic Power(Death Coil)

Much like this first List but without Death Rune Mastery, this spec/priority list trades burst for more heals/survivability.

(These are recommended specs few points can be switched around to fit player's play style/preference)
DO NOT follow this Priority list EXACTLY as it is! There situations in PvP where it is wiser to use a Blood rune to heal or popping a defensive CD in exchange for a DC.

Blood PvP Tanks (Thanks to Hellmaw)
Blood is the recommended Tank for PvE, it is also preferred for PvP, due to self heals.
Blood Tanking in PvP has it distinct advantages over the other trees:

Frost: Only has Physical Migration and since in PvP half the players are spell casters make this tree useless for Pvp tanking.

Unholy: Same reason as the Frost Tree, but vice versa.

Blood: Simply the best (imo), despite the lack of migration, insane self healing makes up for it.

As a PvP tank you should be the first to charge in making them focus on you as thier 1st target, whilst the casters and hunters pewpew from behind. All you have to do is survive, Death Grip anyone that goes near your healer and you should be fine.

When tanking in Blood it is optimal to Stack Stam, since most of your heals are based on your health, meaning the more Health, the higher the heals.

*Not Viable in Arena*


Key Abilities/Talents

There are always key abilities and talents that defines and makes this tree truly unique to other trees.

Rune Tap: Probably the most well known ability amongst the WoW community and hated by the WoW community.
This skill heals you for 10% of your health but when specced completely in to Improved
PvP: Pick it up as Blood. (Unholy or Frost may leave this talent out, trading it for DPS talents.)

Mark of Blood: Another Great handy tool with healing, this skill applys a debuff that heals you every time when the affected target attacks you. 2 min CD.
PvP: Excellent against fast hitting targets (Rogues/Ehancement Shamans), or used on a pet since most pet's DPS is quite iffy and negates their DPS and turns it into heals (Excellent vs Hunter's Pets or a Garg/Ghoul)

Vampiric Blood: This ability is what defines this tree the most. Its healing, even if unholy or frost pick up RTap or MoB this ability will make you shine in the healing Department.
PvP: This boosts you healing by a GREAT AMOUNT. Nice when pulling off a long heal (VampB>MoB>RTap>DS)

Dancing Rune Weapon: Summon a replica of your sword that will copy your abilities for 12 seconds but with 50% reduced damage.
PvP: Imo its not that great, if you are getting kited you can't really hit that hunter and therefore your DRW can't use skills against that player, Neverless a great DPS improvement when you manage to get within melee range.


Glyphs

Many players will choose different glyphs as each player has different playstyles.

Glyph of Vampiric Blood: This is a great defensive glyph increasing the duration of the skill by 5 seconds.
Glyph of Rune Tap: Useless at the moment. Only heals you 22% of you health from 20% unglyphed. A 2% increase is not that much in terms of 1v1 and unworthy of a spot in the glyph book, but in BGs this glyph may be the difference between life and death for your teammates.
Glyph of Dark Death: It increases your Death Coil's damage/healing by 15%, nice addition since DC is your primary Runic Dump + Syncs well with SUDDEN DOOM
Glyph of Disease: Personal Preference, refreshes diseases with one Blood Rune but if diseases fall off once that a huge cut to your DPS assuming both Frost/Unholy runes are depleted.
Glyph of Death Strike: Great choice 1% damage increase per RP (Max 25%) syncs great with the blood tree with damaging increasing talents boosting DS... Sadly its bugged T.T
Glyph of Heart Strike: Slows enemy's movement by 50% good replacement for CoI and allowing you to use IT for extra damage.


Off Spec


Blood/Frost- (PvP Wise) (This Pros list is only assuming you have 20 or so points left from using the cookie cutter builds)
-Harder Hitting IT, works great if you use Glyph of Heart Strike to replace CoI
-Fear/Sleep/Charm/Polymorph Immunity for 10 seconds (Lichborne). Think of it as a extra trinket vs some classes, this skill also heals you via Death Coil since activating this skill turns you undead. *When undead some classes can use their skills usually reserved for undead*
-Longer range for CoI and IT, great on kiters.
-Larger RP capacity

Blood/Unholy - (PvP Wise)
-Disease Protection, you may not have the full disease protection of a Unholy DK but the talent Virulence does provide some protection. Very useful since diseases being dispelled greatly hampers DK's DPS of any kind.
-Stronger Death Coil, Death Coil is now stronger by 15% when specced in Morbidity, works well with Blood DKs since DC is their Main RP dump.
-Faster Mount by 20% (Can't Stack)/Fear and stun time reduced by 20%, not exactly game braking in Arena or BGs, but useful for BGs when running around the map to get into the fray or capture towers/flags quicker.
-Additional auto attack damage (not really worth it since you cannot stay on target long enough in most situations for this to be useful. (Necrosis and BCB)
-Longer lasting Diseases, this really helps your DK pull off more strike without having to waste rune refreshing as often.





Frost

Frost Knights use a mix of Physical and Magical attacks, unlike blood it does not depend on ArP.
This tree uses Frost Strike as a runic dump, and since it deals 100% Frost damage there is no need to worry about heavily armored targets.
However this skill has a MASSIVE downside, the skill is melee compared to its Death Coil counterpart it cannot be use at a range thus making Frost a more of a 'up in your face' style of fighting.
This tree has higher burst than all other trees but can't deal high damage consistently.


Rotations/Priorities/Spec

There are many unanswered questions when making DKs who are making a transition to Frost are new to it.

We have DUAL WIELD Frost and 2 Handed Frost, since frost was designed to be a Dual Wield spec I will cover more on Dual Wield.
We also have single/double disease Frost.


]Dual Wield Frost

Priority List
Dual Wield w/ Double Disease
Diseases Up (Icy Touch/CoI/Plague Strike)
Convert Blood runes to Death Runes (Blood Strike/Pestilence)
Obliterate or Death Strike
RP dump (FS)
Rime
Refresh Diseases

Open with disease then converting blood runes in to death runes will allow access to a double OB thus maximizing DPS and burst. Use KM on FS not on HB IT or Rime procs

Priority List
Dual Wield w/ Single Disease (MUST HAVE GLYPH OF HOWLING BLAST)

Diseases (Howling Blast)
Convert Blood runes to Death Runes (Blood Strike/Pestilence)
Obliterate / Death Strike
RP dump (FS)
Rime
Refresh Diseases

With the Single target style of fighting people, it is common sense to engage the target with Frost Fever due to talents that boost the damage of attacks while afflicted with FF.
Glyph of Howling Blast - Howling Blast now infects targets with Frost Fever.
That Glyph is a great choice since IT does not hit any harder than HB, even if you replaced HB with IT you would still have a rogue Unholy rune sitting by, so in order to maximize efficiency of RP generation HB is the way to go.


2 Handed Frost
2 Handed frost's Priority List are pretty much the same thing a Dual Wield frost. 2 handed frost is not recommended for the Frost Tree since Blizz designed it to be a Dual Wield tree.
There so far to my knowledge is

Double Disease / Single Disease

Double Disease- Double disease has its pros and cons, out of the 2 playstyles the double disease playstyle has the hardest hitting Obliterate out of the 2 so players should naturally focus more on using Obliterates. (Obliterate is a physical attack, when fighting heavily armored targets it may be wiser to use FS more often)
Single Disease- Single Disease has its pros and cons, although it may not have the hardest Obliterate out of the 2, the single disease saves on GCD since it doesn't use Plague Strike. Players should focus on building up as much RP using HB & OB in your attack with Pest/BS + HoW for a Frost Strike spam.



Builds


Dual Wield Frost - Cookie Cutter Build
General build that most Frost DKs use.

Dual Wield Frost - Obliterate Build
Making Obliterate their main strike. Going down the Blood Tree to pick up talents that will affect Obliterate and increasing it's crit chance since it isn't affected by KM.

Dual Wield Frost - Rune Power Generating Build
Use Unholy Presence to fire off you abilities as fast as possible in order to generate a large amount of RP in a short amount of time.

2 Handed Frost - Survivability build
2 Handed Frost is extremely weak and vulnerable to kiting, going down the blood tree will ensure more survivability via MoB and Rune Tap. (Can be used with Dual Wield by picking up necessary talents for it)




Key Abilities and Talents

Hungering Cold: What Frost Death Knights are known for is a 10 second AOE CC with a 1 minute CD.
PvP- This is a GREAT ability for PvP, good for 1 v 2 fights in BG or can be used as a a trink force in Arena

Frost Strike: Your main Runic Dump as Frost and dishes out excellent crits when used in conjunction with Killing Machine.
PvP- Since dealing 100% Frost damage you will naturally want to use this skill more often than OB since it ignore armor.

Killing Machine: Gives your FS/HB/IT a 100% to crit. This talent is what make Frost bursty.
PvP- Only use this in conjunction with Frost Strike unless there is a giant blob of players rushing at you use HB to see a massive crit fest in front of you.

Rime: 15% chance to get a free Rime and 15% more crit on OB
PvP: I Mainly take this talent for the 15% crit on OB since KM does not apply to Obliterate the 15% crit chance helps out a lot when bursting. *The free HB helps too*

Icy Talon/Improved: These 2 talents provide faster auto attacks for you when FF is inflicted on a target, also Improved Icy Talons provides a 20% buff to your whole team. Usually I would ignore any talents that buff auto attacks due to the reason that you cannot always be 100% on target to meet the talent's full potential, but in this case the buff was too good to pass up, since most Frost Death Knights dual wield and therefore hits faster and has these talents to increase their atttack speed, therefore leading to more KM proc=Larger Burst
PvP-Despite being a great talent for PvE, it is up to preference to the player, if you find you cannot stay in melee range of your target as often as you like you may want to pass Icy Talons up. *I personally take it because of the quick KM procs)

Lichbourne: Grants fear, polymorph, sap and charm immunities for 10 seconds. *Breaks fear on cast, but must be cast before polymorph or sap.*

Unbreakable Armor: 20% more Strength and Armor, use this as more of a burst skill than a defensive skill since magic can still cut through it, that doesn't mean don't use it against a warrior as a defensive CD.

Glyphs


Glyph of Howling Blast: Howling Blast now infects targets with Frost Fever, practically mandatory for a single disease playstyle.
Glyph of Obliterate: 25% more damage?? hell yea!
Glyph of Frost Strike: Reduces RP cost of FS by 8, you can now fit 4 FS in one capped RP bar (130 RP/Runic Power Mastery)
Glyph of Hungering Cold: Reduces RP cost by 40, that means its a free Hungering Cold, pick it up it nice and useful when you need a 10 sec CC without sacrificing your RP which can be used on defensive CDs or a FS

Off Spec


Frost/Unholy - (PvP Wise)
-Disease Protection, you may not have the full disease protection of a Unholy DK but the talent Virulence does provide some protection. Very useful since diseases being dispelled greatly hampers DK's DPS of any kind.
-Faster Mount by 20% (Can't Stack)/Fear and stun time reduced by 20%, not exactly game braking in Arena or BGs, but useful for BGs when running around the map to get into the fray or capture towers/flags quicker.
-Additional auto attack damage (not really worth it since you cannot stay on target long enough in most situations for this to be useful. (Necrosis and BCB)
-Longer lasting Diseases, this really helps your DK pull off more strikes without having to waste rune refreshing as often.


Frost/Blood
- (PvP Wise)
-Stronger Survibility through heals (assuming DK picked up RTap/Imp)
-More crit chance (Dark Convicton/Subdiversion)
-2 handed specialization for 2 H Frost
-Bladed Armour, Being a Plate class, we get to take great advantage of this. A straight forward AP buff. *Scales with Gear*





Unholy

The unholy tree focuses on strong diseases and more control over minions. The Unholy tree is able to put out consistent damage with his diseases which is the strongers of all the trees and also the most well protected of them all.
*Your minions count as undead therefore Paladins/Priests ect. can use skills that are usually reseverd for undead.

Rotation/Specs/Priorities


There isn't many variations of the unholy playstyle as there is in the Frost tree, Unholy is made for 2 Handers but Dual Wielding is still viable even though the DPS is worse than using a 2 Hander.


Priority List
Unholy without Glyph of Disease (GoD)

-Diseases
-Scourage Strike / Death Strike
-Pest/BS
-RP Dump (Death Coil)
-Refresh Diseases

Diseases up as always, then you want to use Death Strike or SS after getting the bonuses of the 3 Disease (Assuming you have picked up Crypt Fever/Ebon Plague). If there are multiple target Pest will be the best option obviously (Assuming you have not picked up Glyph of Disease) if not Blood Strike will be the obvious choice.
Death Coil as RP dump also getting the advantage of Unholy Blight. *If going up against a dispeller then it may be optimal to get a Death Coil off to protect your diseases ASAP*

Priority List
Unholy w/ Glyph of Disease
-Diseases
-Scourage Strike / Death Strike
-Pestilence (BS is not used often here)
-RP Dump (Death Coil)
-Refresh Diseases, if it ever falls off.

Much like the Priority list without GoD, its pretty much the same except you save Frost and Unholy Runes using Pest leading to a easier Double *Frost/Unholy Abilities(DS/SS)*
The cons of using this is its hard to root/slow when target out of your AoE Snare and therefore using a CoI hampering your one of your Frost/Unholy pair and leaving a rogue Unholy rune sitting there. In case this happens use this chance to reapply Bone Shield or activate AMZ if needed.




Builds


2 Handed Unholy- Cookie Cutter Build
The general build used by most unholy DKs.


2 Handed Unholy- Icy Talons Build
Used when having a proc weapon e.g. Brytoll or Shadowmourne for faster hits.


2 Handed Unholy- Subversion Build
Values crit over haste, also making ScS it main attack due to Subversion.


2 Handed Unholy- The Death Coil Build
You use Unholy Presence to fire abilities like crazy, There may be a blackout where you can't do anything, use How its a Rune Power generating build, usually other spec don't give you enough time to use HoW. Its playstyle is to generate as much RP as possible and fire off as much Death Coils.


Dual Wield Unholy - The Death Coil build *Still Testing Link not available*
Close to 2 handers in terms of DPS. You use Unholy Presence to fire abilities like crazy There may be a blackout where you can't do anything, use How its a Rune Power generating build, usually other spec don't give you enough time to use HoW. Its playstyle is to generate as much RP as possible and fire off as much Death Coils, leaving out ScS purely because it is more 'viable' with a 2-Hander, basically it trades ScS for DC as it main attack.


Dual Wield Unholy/2 Hander
Naturally 2 handed unholy will win in terms of DPS since its designed to be a 2 handed spec. Reason for that is if players are serious about going deep unholy there won't even be enough talent points to reach Threat of Thrassian which is deep in the frost tree, despite being able to reach Nerve of Cold Steel easily it wont affect your main hand strikes only off hand, and your abilities only apply for the main hand (Excluding ToT)

Just because Dual Wield is behind in terms of DPS it can still have its Pros like:
-Extra Runforge. Having a extra Runeforge on your off hand won't enough to make up the DPS and the difference is very little so it is usually disregarded and the off hand weapon is usually applied with Sword braking/Shattering for the lowered disarm duration. The disarm can hut DKs very badly leaving them vulnerable so the enchant will help a lot against Rouges,Warriors,Hunters and SPriests.
*-More BCB Procs: Dual Wielding hits has faster auto attacks than 2 handers so therefore more BCB Procs.* *(BCB may be bugged, but some say it isn't.(?))*



Key Talents and Abilities


Gargoyle: Summon a Gargoyle that hits like a truck. 3 min CD *Scales with your current stats*
PvP- One of your burst CDs, pop it at the right moment with all offensive CDs and trinks.

Master of Ghouls: Keep your ghoul as a permanent pet and unlocking new abilities that the ghoul can use. *Scales with your current stats*
PvP- Highly recommended, this is the Dks only access to a stun and a extra source of damage although some people prefer not to use it.

Scourge Strike: Unholy's Obliterate. Its has the ability for its damage bypass armor by a certain amount depending on diseases.
PvP- This skill ignores armor by a certain amount.

Bone Armour: Reduces incoming damage by 20%, lasts 5 mins, 1 min CD. 3 Charges (4 when glyphed)
PvP- Instead of thinking this as a buff, use it as a defensive CD, seeing a Lava Burst coming straight at you and then popping Bone Shield could cut up the damage big time therefore leaving you with more health, and a pissed off Shaman.

Unholy Blight: This is the reason why unholy has excellent disease protection.*Damage is weak*
PvP- Take this for disease protection, not for the damage (lol), Protecting your diseases is extremely important to any DK in PvP, not wasting any more runes to re-apply diseases really helps with DPS big time! The damage is not game braking.

Ebon Plague: A 13% magic debuff for everyone whilst leaving the target vulnerable to diseases.
PvP- Buffs your diseases and ensures your teams damage to soar. All classes do magic damage apart from warriors, so this talent will benefit not only you, but everyone.

Anti Magic Zone: Your stationary AoE AMS.
PvP- This skill may save your teammates life or yours, it acts the same way as an AMS but its big, stationary and purple.

Desacation: a 25/50% AoE snare
PvP- Your mini Frost Trap, use it to kite.... Yes Death Knights can kite... well sorta, i guess...


Glyphs


Glyph of Scourge Strike: (Currently bugged???... i think??)
Glyph of Bone Shield: Adds an extra charge to your buff, not exactly worthy enough for PvP.
Glyph of Dark Death: 15% stronger Death Coil and 15% more effective healing on you (Lichborne) or our ghouls, since Death Coil will be one of our most used abilities is is wise to invest a spot for this glyph.
Glyph of the Ghoul: You Ghoul now retains 40% of your Str and Stam. With Ravanous Dead maxed and Glyph inscribed the Ghoul can retain 100% of your strength and stam.
Glyph of Icy Touch: Increases damage of your Frost Fever by 20%. Since Unholy has a focus on diseases this is a good glyph to inscribe.
Glyph of Disease: Allows you to refresh your diseases including Ebon Plaguebringer via Pest.
This glyph allowns an extra ScS or a DS in a rotation while spreading your diseases (Thanks to FourWingedAngel)


Off Specs


Unholy/Blood - (PvP Wise)
-Stronger Survivability through heals (assuming DK picked up RTap/Imp)
-More crit chance (Dark Conviction/Subdiversion)
-2 handed specialization, harder hitting skills.
-Bladed Armour, Being a Plate class, we get to take great advantage of this. A straight forward AP buff. *Scales with Gear*


Unholy/Frost- (PvP Wise)
-Harder Hitting IT, works great if you use Descration to replace CoI
-Fear/Sleep/Charm/Polymorph Immunity for 10 seconds (Lichborne). Think of it as a extra trinket vs some classes, this skill also heals you and your Ghoul via Death Coil since activating this skill turns you undead. *When undead some classes can use their skills usually reserved for undead*
-Longer range for CoI and IT, great against kiters.
-Larger RP capacity





Hybrid Specs


The Hybrid Death Knights tries to combine the utilities of one tree with another. They may have a larger arsenal of tool to use but they will not excel in areas as well as the other Dks going deep into their trees but generally make your character a bit more well rounded.

Hybrid Specs are generally not recommended for newer players, experienced Death Knights can create unique specs for a certain area or a certain role they want to fulfill.

There is no such thing as a cookie cutter hybrid DK build to follow upon therefore when creating a hybrid build it is necessary to have experience and know your limitations as a Death Knight, knowing your rotation/priority for YOUR spec, what weapons to wield and knowing the key abilities to succeed.


Here is an example of MY hybrid Death Knight Spec

Blood/Unholy - Death Knight PvP Flag Capper/PvP Tank

What I did here is created a Death Knight that has the ability to withstand magic and physical attacks, drawing fire from enemies on the front lines without being too reliant on healers and support my teammates via AMZ and MoB, basically the spec is mixed the self healing abilities of blood with disease protection and magic defense of unholy.

*Spec is not for damage*
*Is it possible for me to copyright this spec??*

That spec has been tested/reglyphed/respecced many times before I perfected it. Perfecting a hybrid spec can be costly and not recommended for new players as stated above.



How to make your own unique Hybrid Spec

So you want to make a unique hybrid spec of your own? There are a few basics:
*Hybrid specs are only made to fit your playstyle*

*You can use this site to test new builds, the one on molten is worse due to the fact that you cannot view Glyphs

1) Find out what you want, for example you like Dual Wielding, but you are also a fan for pets.

2) Find out key talents and key abilities. When you want something you go ALL THE WAY you dont leave it half specced and it does $#!tty damage or what ever its meant to do. If you want it, Max it (Thats my rule for making a Hybrid). From the previous example you want to dual wield and you know the ONLY viable way to dual wield is to pick up Threat of Thrassian therefore forcing you into the Frost tree, but since you want the ghoul as well you must pick up points that compliment with Frost eg Necrosis etc, also leaving enough points for the Ghoul+Ravenous dead (If you want it, Max it).

3) Find what revolves around this build. How are you strong? What are your spec's strengths? From example, you have the semi-burst from Frost, the pet from unholy, some disease protection. Play to your strengths.

4) Don't get too blown away in a tree, you may find that if you spend too much on unnessary talents (e.g. Merciless Combat) you may not have enough talents to fill out your 2nd tree.

5) A Hybrid Spec DOES NOT reach the bottom of the tree, if it did its not a hybrid, it a 'X' Spec

6) Glyphs, simple really, What skills do you use the most? In this case you might take the Ghoul, Hungering, Obliterate or Frost Strike.

7) Test, Respec, Reglyph. You can't perfect a spec straight off, take some time to test it.

8) Find Variants for your build, for example you feel you don't have a lot of mobility switch Frost Strike for Death Coil or If you can't afford DW for some reason then find a 2h Variant so if your Hybrid does not perform as well as you expected you have a backbone to fall on to.


So from the example above we get:
*Points can be shifted around*

Frost/Ghoul Knight

Very Flexible build for all kinds of playstyles
Don't Flame me for this build for being bad lol, I made it up on the spot as an example, build has not been tested.

Frost/Ghoul DW A1
*NOTE: Some people may question, Why did I take Rime??, Please read the tooltip before you try and correct me: 15% increases crit rate for OB, I'm not taking this for Rime Procs

Frost/Ghoul DW A2
Trading Frost Strike for Death Coil, this spec's main damaging attack is through Obliterate and Death Coil.
AMZ for some magic protection. *Can be traded for Guile of Gorefiend for the increase crit bonus and longer IBF.*
Build trades burst for more Mobility/Ranged attacks and magic protection.

Frost/Ghoul 2h A1
You can't DW for some reason, luckily you have a 2h variant.

Frost/Ghoul 2h A2

A 2h Variant of Frost/Ghoul DW A2
AMZ for some magic protection. *Can be traded for Guile of Gorefiend for the increase crit bonus and longer IBF.*
Subversion/Bladed Barrier can be traded for Icy Talons etc.
Build trades burst for more Mobility/Ranged attacks and magic protection.



Universal Skills/Glyphs


Anti Magic Shell- Can be used in an aggressive way or a defensive way.
-Aggressively: popping it whilst advancing on a spell caster to avoid CCs or incoming damage
-Defensively: Whilst activated it gives you a few seconds to do whatever you want: Heal/Dps/Re summon your dead ghoul etc.

Icebound Fortitude- your Stun immunity+30% damage reduction from all sources, the key to unlocking this skills greatest potential is its timing.

Death Pact- Your last resort heal that heals 45% of your maximum health but at a cost of 40 RP, your ghoul at 2 minute Cool down.

Army of Ghouls- An under used ability, usually use it in the beginning of a fight in a BG to gain the upper hand.

Horn of Winter- Your only buff, it also generate RP, use it when everything is on CD, highly unlikely in PvP but nice to have some extra RP

Empower Rune Weapon: Refreshes your Runes immediately and generates 25 RP on a 5 min CD. This is an underused ability by most DK, it can be game breaking when used properly. This skill can be used Aggressively or Defensively.
-Aggressively: Using this as a burst, after depleting all rune and runic power this skill refreshes and all your attack come off the Rune CD. aka 2 "Rotations" with out waiting as long.
-Defensively: After applying Diseases and Death Striking, use this for 2 more Death Strikes straight way, restoring 45% if Blood and Unholy (Pretty much a Death Pact) or 30% with Frost *ToT bug not accounted for*






Macros

Universal Macros

Rune Strike with any ability:
Code:
#showtooltip WhateverAbility
/cast !Rune Strike
/cast WhateverAbility

Lichborne Self Heal:
Code:
#showtooltip Lichborne
/cast !Lichborne;
/cast [target=player] Death Coil

Mind Freeze with Modifier
Code:
#showtooltip Mind Freeze
/cast [modifier:shift, target=focus] mind freeze
/cast [nomodifier:shift] mind freeze

Chains of Ice with Modifier
Code:
#showtooltip chains of ice
/cast [modifier:shift, target=focus] chains of ice
/cast [nomodifier:shift] chains of ice

Death Grip with Modifier
Code:
#showtooltip death grip
/cast [modifier:shift, target=focus] death grip
/cast [nomodifier:shift] death grip

The Death Pact macro:
Code:
#showtooltip Death Pact
/cast [target=pet, exists, nodead] Death Pact; Raise Dead

Strangulate Focus:
Code:
#showtooltip Strangulate
/cast [mod:shift, @focus] Strangulate; Strangulate

Presence Swap
Code:
/cast [modifier:shift] Unholy presence
/cast Frost Presence
/cast blood presence
The only time you switch presences is when:
-You are unlikely to survive in Blood Pres so you swith Pres vice versa.
-About to summon Gargyole, into Unholy Pres. (Garg's cast time is affected by haste)
*Under Construction*



Unholy Macros

Code:
Ghoul jump to safety:
#showtooltip Leap
/cast [target=healersname] Leap
/petstay

Cast Death Coil on your target or, if holding shift, cast Death Coil on your pet:
Code:
#showtooltip Death Coil
/cast [mod:shift,target=pet] Death Coil; Death Coil

Ghoul: Leap then Gnaw
Code:
#showtooltip Gnaw
/cast [nomodifier] leap
/cast [nomodifier] gnaw

Pet Defensive healing:
Code:
/cast Huddle
/cast [target@pet] Death Coil

Death Pact Gargoyle if alive, or the Ghoul
Code:
#showtooltip Death Pact
/use [nopet]Raise Dead
/targetexact [help]Ebon Gargoyle
/use Death Pact
/stopmacro [harm]
/targetlasttarget

Pet Attack/Return
Code:
#showtooltip
/petattack [target=pettarget,noexists]
/petfollow [target=pettarget,exists]




Blood Macros

Cast Vamp Blood then Rune Tap
Code:
#showtooltip Vampiric Blood
/cast !Vampiric Blood;
/cast Rune Tap




Frost Macros


Cast Unbreakable armour without hampering a frost rune
Code:
#showtooltip Unbreakable Armor
/cast Blood Tap
/cast Unbreakable Armor

Lichborne and Cancelaura
Code:
#showtooltip Lichborne
/cancelaura Lichborne
/cast Lichborne



Runeforging

Runeforging is basically a free, unique enchant only accessible for Death Knights and their weapons.

There are only 3 or 4 Enchants that are viable for PvP.

Rune of the Fallen Crusader (RotFC): When this enchant procs, it increases your strength by 15% and heals you for 3% of your health. Excellent for PvP since this does not have any ICD.

Rune of Cinderglacier: When this Procs, it increases the Shadow and Frost damage you deal by 20%. 2 Stacks. Nice for PvP since it does not have a ICD as well.

Rune of Sword Shattering/Braking: Increases Parry by 2%(2 Handers) and Increases parry by 1% (1 Hander) while reducing Disarm by 50%. Great against classes that can disarm but this is only used when your build is Weapon dependent (e.g. the Blood Tree) or you are Dual Wielding.

RotFC vs Cinderglacier
These enchants are commonly debated amongst DKs, Roughly I have tested and narrowed down the 2 Enchants.

RotFC: Provides more consistent DPS.
Cinderglacier: More Burst.

Right now both enchants are viable for both Unholy and Frost. Blood not benefit form Cinderglacier due to weak Frost/Shadow attacks compared to the other trees.


When Dual Wielding, I will assume you are either Frost or Dual Wield Unholy.
In Arenas you will go for RotFC/Cindglacier, but in a Dueling or BG environment RotFC or Cind/Sword Shattering/Braking can be used.





PvP: Class Specifics

For this section I will point out weaknesses of each class/what they can do to you and how you should react etc.
I will not give a detailed description on what WILL happen as it is almost impossible to predict what will happen in every situation.

(All estimates made here will be assuming both players has equal skill level)


PvP Tactics

These Tactics are shown mentioned in the PvP: Class Specifics section below. Learning these techniques will help you greatly in PvP.

The 5-8 Kiting This is a excellent tactic to use against any melee class.
The 5-8 Kiting technique is not employed often with most Death Knights., the 5-8 Kiting tactic is to avoid damage when your rune are on CD. 5-8 Kiting stands for '5 to 8 Yards Kiting' Doing so prevents a Charge from a Warrior or prevents a Rogue from grabbing a opportunity to run when you kite too far away and makes focus on you since you are so Close to them. Using this is most effective via CoI or Desecration/Chilblains.

Death Coil Spacing Another technique employed less frequently by DKs. Death Coil Spacing aims to enhance the uptime of Unholy Blight. This technique is only used against dispellers. Death Coil Spacing Casts a Death Coil ONLY when your UB has 4 seconds or less. If you spam DC too fast you can find that you may not have enough RP to cast another when your Ub has fallen off.

Unholy Turtle I created this tactic offensively, most people originally use it defensively. I often see DKs using AMZ/AMS together or IBF/AMS etc... Popping 2 defensive skills at the same time is a waste. Learning to use the unholy turtle helps maximize the efficiency of Defensive CDs by using them one at a time while maintaining strong offense for a longer period. (e.g. AMS->IBF->AMZ->Death Pact) You do not necessarily have to use tactic defensively, you can use it in the beginning of a duel to get the edge over another player by having far more health, which can have a psychological effect on the opposing player by forcing him to blow his major cooldowns before you blow yours.




PLATE



Warrior
Warrior-Arms
DO NOT use AMS, I have seen many DKs use this skill when its not needed and wasting 20 RP.

as Blood
You have a distinct advantage when fighting Warriors. Your heals.
Despite their MS your heals are still half decent. Keep Death Strike up and should help you in the long run.
If he BladeStorms the activate IBF and pop MoB on him, should negate most of the damage he causes.
If he Disarms you reply back with a CoI and run away for 10 seconds.

as Frost

This fight has its advantages and disadvantages, you like being close to your target because of FS, but he likes it when you are in his melee range as well. try to use HB and CoI to kite him and a Frost Strike dump if he gets close to you.
There isn't much you can do about BladeStorms apart from popping IBF.
If he Disarms kite with CoI & HB or IT
Hungering Coil if you need some breathing space.

as Unholy

Kite him to hell, apply diseases, keep DS up and Death Coil him.
There isn't much you can do about the BladeStorm apart from IBF.
If he disarms COI & Run off letting your diseases and your Coils do the work for a while.
KEEP YOUR GARGOYLE OUT OF THE WAY!! Bladestorm can kill it easily!
When he charges USE GNAW! he may stun you for 2 seconds or so, but you can stun him back for the same amount with your ghoul thus giving you the fist strike.
Watch for Spell Deflection and take out that buff with Mind Freeze!


Warrior-Fury
as Blood

You have a distinct advantage when fighting Warriors. Your heals.
Despite their MS your heals are still half decent, its easier to heal vs a Fury than an Arms because their MS has to stack twice before reaching the potential of Mortal Strike. Keep Death Strike up and whould help you in the long run.
If he Disarms you reply back with a CoI and run away for 10 seconds.
Watch out for those double Intercepts (I forgot the skill that refreshes the CD of Intercept), you may think you are out of range when another intercept is coming your way.

as Frost
This fight has its advantages and disadvantages, you like being close to your target because of FS, but he likes it when you are in his melee range as well. try to use HB and CoI to kite him and a Frost Strike dump if he gets close to you.
If he Disarms kite with CoI & HB or IT
Hungering Cold if you need some breathing space.

as Unholy
Keep kiting!
If he disarms COI & Run off letting your diseases and your Coils do the work for a while.
KEEP YOUR GARGOYLE OUT OF THE WAY!! Whirlwind can kill it easily!
Gnaw the Intercept

Warrior-Protection
as Blood

Easy kills if you have decent ArP, if not the fight may be a bit lengthy, but the scales are tipped your way because of your massive amounts of heals.
If he Disarms you reply back with a CoI and run away for 10 seconds.
Prot Warriors will try to stun lock you to avoid damage, just wait it out or try to predict your IBF to the stuns, there is no need to trink unless he is on low health.
You should never use IBF as a defensive CD since your DS is keeping you up.
Burst using Trinkets, Hysteria and DRW only when you know that all stuns are used for max up time for all the buffs and abilities.

as Frost
An Easy Kill, Your Frost Strike will cut through all armor, but your Obliterate won't.
Focus on generating RP for Frost Strike, use Howling or Obliterate depending on your Gear. (Howling does not scale with weapon, OB does)
Disarm means kiting with COI/HB.
Wait out the stuns or try to predict your IBF to the stuns, there is no need to trink unless he is on low health.
Hungering Cold when you are about to burst, Max RP, CDs ready, Offensive trinkets ready. When frozen and the enemy does not trink out of it wait for all your Runes to come off CD to maximize the burst.

as Unholy
An easy kill, almost all your attacks ignore armor, if not a percentage of it.
Keep diseases on him and SS as much as you can.
If your heal falls below a certain point you are uncomfortable with trade the SS for a DS.
Disarm means kiting
Wait out the stuns or try to predict your IBF to the stuns, there is no need to trink unless he is on low health.
Pop all offensive CD/Trinks for the burst (Max RP ect), throw in a random gnaw in there to prevent the warrior from activating defensive countermeasures.

To all Trees *When activating trinks and offensive CDs make sure the warrior already used disarm, disarmed when you are at your strongest point can hamper your DPS greatly*

Paladin
Paladin - Retribution
as Blood

Paladins are going to be hard, especially if he keeps clensing your diseases.
You both got the same amount of heals, but most of your ones are on a longer CD.
When he Repent, expect Avenging Wrath (a.k.a Wings), a stun and a S#!T load of damage to finish you off in the stun. To counter that trinket out of the stun and activate AMS/IBF to negate most the damage.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.

as Frost
Paladins are going to be SUPER hard, especially if he keeps c lensing your diseases. One of your hardest hitting abilities relies on diseases.
Focus on building RP and Frost Striking since FS isn't reliant on diseases and ignores armor.
When he Repent, expect Avenging Wrath (a.k.a Wings), a stun and a S#!T load of damage to finish you off in the stun. To counter that trinket out of the stun and Hungering Cold, he will most likely trinket, then your second backup plan is to activate AMS/IBF to negate most the damage.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.

as Unholy
Paladins is going INSANELY hard if he keeps cleansing your diseases, since Unholy is extremely reliant with disease since most of the talents buff it up.
Fortunately you have Unholy Blight making your dispellable, most DKs RP dump Death Coil when available.
For this fight you have to control how you generate RP and how you spend it, making sure you have enough Death Coil for unholy blight and not spending too much so you can't activate Unholy Blight.
You both got the same amount of heals, but most of your ones are on a longer CD.
When he Repent, expect Avenging Wrath (a.k.a Wings), a stun and a S#!T load of damage to finish you off in the stun. To counter that trinket out of the stun and activate AMS/IBF to negate most the damage.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.
If Gargoyle is activated watch out for 'Turn Evil' a skill that fears your minions, do not be afraid to use a Mind Freeze or DG to interrupt.
Space out your Death Coils, do not spend them off straight away, to optimize UB's up time space the Death Coil to prevent refreshing too early.


Paladin - Prot
as Blood

Paladins are going to be hard, especially if he keeps clensing your diseases and Prot Pallys have a higher amount of armor.
You both got the same amount of heals, but most of your ones are on a longer CD.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.
*Under Construction*

as Frost
This fight is going to be much easier than a Ret Pally.
Focus on building RP and Frost Striking sinc FS isn't reliant on diseases and ignores armor.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.
*Under Construction*

as Unholy
Paladins is going INSANELY hard if he keeps clensing your diseases, since Unholy is extremely reliant with disease since most of the talents buff it up.
Fortunately you have Unholy Blight making your dispellable, most DKs RP dump Death Coil when available.
For this fight you have to control how you generate RP and how you spend it, making sure you have enough Death Coil for unholy blight and not spending too much so you can't activate Unholy Blight.
You both got the same amount of heals, but most of your ones are on a longer CD.
Using Chains of Ice is useless against this class due to Hand of Freedom. replace CoI with Icy Touch instead.
If Gargoyle is activated watch out for 'Turn Evil' a skill that fears your minions, do not be afraid to use a Mind Freeze or DG to interrupt.
Space out your Death Coils, do not spend them off straight away, to optimize UB's up time space the Death Coil to prevent refreshing too early.


Paladin - Holy
as Blood
Might be hard since Blood's DPS is bugged atm.
He can't DPS you down with your heals, nor can you with the bugs.

as Frost
Your only chance is one large burst followed by a Strang.
Apply light pressure to get ready for the burst. diseases, and RP generation.
Once RP reaches at least 70/100(30), 2 Death Runes up, Freeze him, most Holy Paladins might be over confident that you can't burst him down from all the light pressure you applied before and won't trink.
After being frozen in place wait for the Runes to come off CD then x3 OB followed by a bunch of FS while Mind Freezing all heals, then ERW, Strang and then cast another 2 Obliterates followed by some more FS straight away.

as Unholy
Your only chance is one large burst followed by a Strang.
Apply light pressure to get ready for the burst. diseases, and RP generation.
Once RP reaches at least 70/100(30) leave your character on auto attack waiting for your Runes to come off CD then pop all offensive CD and summon gargyole.
After being frozen in place wait for the Runes to come off CD then x2 SS followed by a bunch of Coils while Mind Freezing all heals, then ERW, Strang and then cast another 2 SS followed by some more DC straight away.



Death Knight* *Under Construction*
Death Knight-Blood
as Blood
This fight simmers down to skill, gear and luck.

as Frost
Thats for you to find out ^^

as Unholy
Thats for you to find out ^^


Death Knight-Frost
as Blood
Thats for you to find out ^^

as Frost
This fight simmers down to skill, gear and luck.

as Unholy
Thats for you to find out ^^


Death Knight-Unholy
as Blood
Thats for you to find out ^^

as Frost
Thats for you to find out ^^

as Unholy
This fight simmers down to skill, gear and luck.



Cloth


Warlocks
Warlocks-Affliction

as Blood
Afflict locks rely heavily on dots to do most of their damage. (Duh! Obvious... lol)
Sadly most of them Fear Spam you to avoid getting damaged. This is where the Frost tree comes in to play: Lichborne
If you sub-specced Unholy then AMS works as a good replacement.
The way to defeat any sort of locks in any sort of specs is to time your silences correctly.
Theres not much to it, whack him with your weapon, intterupt as much casts as possible via Mind Freeze, DG and Strang.
If he teleports, Death Grip *you might want to start to interrupt his casts with DG after he teleports*
They can hardly slow you so CoI spam is not needed, Glyph of HS can be useful at times.
Use MoB when you feel uncomfortable with the health you have.

as Frost
Lichborne if you get feared, if you dont have Lichborne as Frost... /facepalm
The way to defeat any sort of locks in any sort of specs is to time your silences correctly and syncronize your Hungering Cold with it.
Interrupt as much Fear casts as possible via Mind Freeze, DG and Strang.
If he teleports, Death Grip *you might want to start to interrupt his casts with DG after he teleports*
They can hardly slow you so CoI spam is not needed, Chillbain can be useful if you need to run around him.
Make the warlock panic, people make more mistakes when they are panicking, to do that you need to take out A LOT of his health in a few seconds, to do that all you need to do is Hungering COld, assuming the Warlock doesn't trink wait for the Runes to come off CD and prepare of a double/Triple OB *If Death Runes are avaiable*, followed by a series of Frost Strikes. *He may try to Fear or Howl you interrupt with Mind Freeze, lucky you Mind Freeze is off GCD*

as Unholy
Sadly most of them Fear Spam you to avoid getting damaged. This is where the Frost tree comes in to play: Lichborne
AMS works well as a replacement.
The way to defeat any sort of locks in any sort of specs is to time your silences correctly.
Interrupt as much Fear casts as possible via Mind Freeze, DG, Gnaw and Strang.
If he teleports, Death Grip *you might want to start to interrupt his casts with DG after he teleports*
They can hardly slow you so CoI spam is not needed.
Get Gargyole out ASAP!.


Warlocks-Demonology *Under Construction*

as Blood
Fight him like you would with any locks except take out his pet via Diseases/Pest.
When he transforms MoB him. After activate AMS.

as Frost
Fight him like you would with any locks except take out his pet via HB.
When he transforms Hungering Cold him AND his pet. After activate AMS.

as Unholy
Fight him like you would with any locks except take out his pet via Diseases/Pest.
When he transforms activate AMS.
Send your pet to attack his pet instead of the actual player, if his pet dies it can hamper his DPS.


Warlocks-Destruction
The key to killing a destro lock is to neutralize their ability to fear on us.

as Blood
Most Destro Locks will Shadowfury upon you as their beginning move, much like a warriors charge you can not do much against it unless you have spare RP to activate IBF.
*You can activate ERW, then activate IBF to avoid the inital stun.*
After he will fear you indefinently and start his DPS upon you.
as Blood, having sub specced frost comes at an advantage with Lichborne.If not wait out the fear and hope you can outheal his DPS or Trink.
Activate AMS ASAP is he has immolate on you, a conflagaration is bound to come and you may be slowed.
Once close keep Mind Freezing his casts.
If he teleports DG, their Teleport skill is on a 30 second CD, so is yours untalented.
MoB him when uncomfortable with HP, once close on him and confident you can silence/avoid his slows/fears activate DRW.

as Frost
Most Destro Locks will Shadowfury upon you as thier beginning move, much like a warriors charge you can not do much against it unless you have spare RP to activate IBF.
*You can activate ERW, then activate IBF to avoid the inital stun.*
After he will fear you indefinently and start his DPS upon you.
Activate AMS ASAP if he has immolate on you, a conflagaration is bound to come and you may be slowed.
Once close keep Mind Freezing his casts.
If he teleports DG, their Teleport skill is on a 30 second CD, so is yours untalented.
Hungering Cold when he is at 25~50% HP, wait for Runes to come off CD and try to burst him with with 2~3 Obliterates/Frost Strikes. That is if he doesn't trink.

as Unholy
As you know they will stun you, with a stun similar to charge except it a AoE, now this takes a bit of micromanaging of your ghoul without intentions being obvious to the Lock.
What you want to do is set your ghoul to stay and run off in the oppsite direction, since Shadowfury is a AoE you do not want to be near your ghoul so your ghoul can stun as soon as Shadowfury is cast on you.
With the lock stunned quickly generate RP at least 20 RP to ward off the next Fear.
If you see a fear coming you have a variety of options: AMS, Mind Freeze, Strang and Lichborne
Trinkets should be used as a last resort if you have picked up Lichborne.
If he telepoets DG him back.
You may not even have to summon your gargyole for this fight.
If he Death Coils have your ghoul stun him, if it is off CD or you did not use the stun in the beginning of the fight.



Mages

Mage-Arcane
Thier slow is insanely annoying, Keep up the CoI is the only way to keep them slowed.

As Blood
Blood Boil in the middle of the mirror images, they sholud die with no problem. (Blood Boil is currently bugged and doing less damage than it should)
MoB when you are uncomfortable with your health.
Don't use Dancing Rune Weapon until he is very close.
If he is on a somewhat low health, and you are as well let him Polymorph you if he casts it, break it if you are definite that you can kill him.
DG when he blinks.
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.

As Frost
This won't be an easy fight since the Frost tree imo is extremely vulnerable to kiters.
Depending on the situation you may want to activate Hungering Cold when he mirror images, or if you feel like you can spare some runes, HB is not a bad choice.
If he is on a somewhat low health, and you are as well let him Polymorph you if he casts it, break it if you are definite that you can kill him.
DG when he blinks.
Unbreakable armor won't do you any good, just leave it for now.
Howling Blast when ever you are out of range and possible. Don't save the runes for Obliterate when you get close, most likely the Mage will continue to kite and you may never be able to hit them with OB.
KM won't proc a lot in any mage fights, but if it does, TRY get a FS off at the mage, if it proves too difficult then use it in conjunction with HB
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.

As Unholy
This is the easiest tree to fight against mages. This doesnt mean this is going to be an easy fight.
Gnaw when you can't interrupt (Rooted etc.)
Death and Decay or Pest when he activates mirror images.
If he is on a somewhat low health, and you are as well let him Polymorph you if he casts it, break it if you are definite that you can kill him.
DG when he blinks.
Basically its a CoI spam, RP generating, Death Coiling fight.
AMZ is extremely handy, espicially when you are on low health and need a few GCDs to sacrifice your ghoul or do what ever you want. * Remember to Strang in between as he may want to use this chance to Evocate to regen his health*
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.


Mage-Fire *Under Construction*

as Blood
Save AMS for their Disarm.
MoB when uncomfortable with health or when there are lot of DoT on you.
You can use DRW when fighting a Fire Mage, some of thier skills require a shorter range and don't have as much slows compared to Frost or Arcane.
DG when they Blink
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.

As Frost
This will be an easier fight since the Fire tree has less slows.
Depending on the situation you may want to activate Hungering Cold when he mirror images, or if you feel like you can spare some runes, HB is not a bad choice.
Chuck in a Hungering Cold and burst to force him to turn in to an Ice Block.
DG when he blinks.
Unbreakable armor won't do you any good, just leave it for now.
Howling Blast when ever you are out of range and possible. Don't save the runes for Obliterate when you get close, most likely the Mage will continue to kite and you may never be able to hit them with OB.
KM won't proc a lot in any mage fights, but if it does, TRY get a FS off at the mage, if it proves too difficult then use it in conjunction with HB
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.
Save AMS for their Disarm.

as Unholy
This is the easiest tree to fight against mages. This doesnt mean this is going to be an easy fight.
Gnaw when you can't interrupt (Rooted etc.)
Death and Decay or Pest when he activates mirror images.
If he is on a somewhat low health, and you are as well let him Polymorph you if he casts it, break it if you are definite that you can kill him.
DG when he blinks.
AMZ is extremely handy, espicially when you are on low health and need a few GCDs to sacrifice your ghoul or do what ever you want. * Remember to Strang in between as he may want to use this chance to Evocate to regen his health*
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.
Save AMS for their Disarm, alternatively you can use AMZ for that and use AMS offensively.


Mage-Frost
By far the most annoying class to fight as a DK

as Blood
You best friend is CoI
Use MoB on his elemental.
Watch for Ice Barrier, its really annoying -.-, you may want to try and weaken it with DC while trying to get to him so once in range you can actually take out a chunk of his health.
DRW will be near useless in this fight.
DG when he blinks.
IBF to avoid the Deep Freezes

as Frost
You are basically at a major disadvantage since your RP dump is at melee range.
Your best shot is to kill him before he can do anything to counter.
Usually Frost mages will start off with polymorph, to counter that Lichborne a second before he finishes casting it.
Build up at least 20 RP before you get close, CoI+HoW should be sufficient.
Use the 20 RP you built up on AMS, and use it offensively to avoid any Frost Novas.
Once AMS is over Strangulate him and burst, once strang is over Hungering Cold.
He will most likely trink out of it, if he does Mind Freeze any attempt of Polymorph.

as Unholy
This is the easiest tree to fight against mages. This doesnt mean this is going to be an easy fight.
Gnaw when you can't interrupt (Rooted etc.)
Death and Decay or Pest when he activates mirror images.
If he is on a somewhat low health, and you are as well let him Polymorph you if he casts it, break it if you are definite that you can kill him.
DG when he blinks.
AMZ is extremely handy, espicially when you are on low health and need a few GCDs to sacrifice your ghoul or do what ever you want. * Remember to Strang in between as he may want to use this chance to Evocate to regen his health*
When he encases himself in an Ice Block, prepare for a blink, use the time when he can't do anything to rearm and prepare your self.
Prepare IBF once rooted, most likely a Deep Freeze is coming right up.
Use AMS offensively like stated above. (as Frost section)
Try silence lock him, Strang+Mind Freeze+Gnaw to get him to panic.
Let your diseases do the diry work when you can't get within range! You are decent at a range but not enough to defeat mages with out your melee attacks.




Priests

Priest-Discipline

as Blood
Easy fight, keep the Death Strikes up and keep the Death Strikes up and the Pressure on him.
His dispelling ability can be a pain at times, Try keep the diseases on him by spending your single rune abilities, not via GoD.
Don't bother Mind Freezing Pennance, its a waste, its better to save it for Flash Heal.
If it turns out to be a mana war Mind Freeze Hymn of Hope ASAP.
If he has no low mana, Keep it that way. A priest with no mana = a useless one
If he send out your shadow fiend, Keep it Chainned, its better to waste some runes in return for disrupting the enemy's resource gain.

as Frost
Easy fight, keep the Death Strikes up and keep the Death Strikes up and the Pressure on him.
His dispelling ability can be a pain at times, Try keep the diseases on him by spending your single rune abilities, not via GoD.
Don't bother Mind Freezing Pennance, its a waste, its better to save it for Flash Heal.
If it turns out to be a mana war Mind Freeze Hymn of Hope ASAP.
If he has no low mana, Keep it that way. A priest with no mana = a useless one
If he send out your shadow fiend, Keep Chainned.
Alternatively you will know when he is out of mana and you can Freeze both with Hungering.
After Frozen prepare for the burst as stated above. (Wait for Runes, Obliterate then FS dump + ERW)

as Unholy
Easy fight, keep the Death Strikes up and keep the Death Strikes up and the Pressure on him.
Don't bother Mind Freezing Pennance, its a waste, its better to save it for Flash Heal.
If it turns out to be a mana war Mind Freeze Hymn of Hope ASAP.
If he has no low mana, Keep it that way. A priest with no mana = a useless one
If he send out your shadow fiend, Keep COI it, its better to waste some runes in return for disrupting the enemy's resource gain.
Alternatively you can kite it via Desacration for a bit and save some runes.
Throw in a gnaw to inturrupt casting, can't think of any other uses for it vs Disc.


Priests-Holy
Lol who pvps in holy ^^

Fight them like disc priests.


Priests-Shadow

What most (Good) Spriest I've seen, will force you to trinket via Fear, then survive till their fear comes off CD then burst you down while your CCed.

as Blood

Keep those DS up!
If he Disarms you you can: AMS or use MoB on him.
When a Spriests disperse, use the time to get your runes off CD and prepare to burst or pull off more Death Strikes to get health back. *You have to prepare to burst is beacuse most (GOOD) spriests "Renew+Disperse" so they can have a period of unmolested healing"
Stay at least 10 or more yards away from a Dispersed Spriest! Usually there is a nasty fear coming straight after the disperse is gone!
Spriest don't have much slows apart from Mind Flay, but casting that they also have to stay still, so DRW will be of much use in this fight.

as Frost
Keep those DS up!
If he Disarms you you can: AMS him.
When a Spriests disperse, use the time to get your runes off CD and prepare to burst or pull off more Death Strikes to get health back. *You have to prepare to burst is beacuse most (GOOD) spriests "Renew+Disperse" so they can have a period of unmolested healing"
Stay at least 10 or more yards away from a Dispersed Spriest! Usually there is a nasty fear coming straight after the disperse is gone!
Spriest don't have much slows apart from Mind Flay, but casting that they also have to stay still so getting kited won't be much of a problem.
Using Hungering Cold won't be useful, despite being frozen, he can still damage you via DoTs. Use it either as an interrupt or when he ooms and uses a Shadowfiend to replenish mana.

as Unholy
Easy win.
Keep those DS up!
If he Disarms you you can: AMS or AMZ
When a Spriests disperse, use the time to get your runes off CD and prepare to burst or pull off more Death Strikes to get health back. *You have to prepare to burst is beacuse most (GOOD) spriests "Renew+Disperse" so they can have a period of unmolested healing"
Stay at least 10 or more yards away from a Dispersed Spriest! Usually there is a nasty fear coming straight after the disperse is gone!
Gnaw as an interrupt.
DO NOT activate a gargyole when he hasn't even used Disperse yet. Most likely he WILL disperse straight after you have summoned your garg.



Mail

Hunters
*Deathgrip when he disengages*
*NOTE: some hunters after disengaging will activate Deterrence to avoid that DG, Keep an sharp eye out*

Beast Mastery Hunters

as Blood
As the name suggest, BM hunts are extreamely reliant on their pets. This is why AoEs are awesome in this fight.
Heart Strike and Pest will trump in this fight, if you manage to kill his pet it hamper their DPS greatly.
To do that just spread diseases and use HS more ofthen since it hits up to 2 targets. Hunter+Pet=2 targets.
He will try and kite you, but it isn't as hard as trying to catch a SV or MM Hunter.
When he activates Beastal Wrath, counter it with IBF.
MoB his pet when you feel uncomfortable with your health.

as Frost
AoEs are awesome in this fight, imo I would piriortize HB over OB just to take out his pet.
If you manage to kill his pet it hamper their DPS greatly.
Make the hunter waste mana to heal his pet. Hunter with Viper Sting on (50% Damage Reduction, but more mana regen) is pretty useless.
To do that just spread diseases and use HB.
He will try and kite you, but it isn't as hard as trying to catch a SV or MM Hunter.
When he activates Beastal Wrath, counter it with IBF.
Hungering his pet if you notice Kill Command, (Watch out for Masters Call)

as Unholy
You will win this fight easily, Spread your SUPER STRONG diseases and watch the pet can hunter die.
Use gargyole ASAP.
Make the hunter waste mana to heal his pet. Hunter with Viper Sting on (50% Damage Reduction, but more mana regen) is pretty useless.
Use Pest to do that.
He will try and kite you, but it isn't as hard as trying to catch a SV or MM Hunter.
When he activates Beastal Wrath, counter it with IBF.
Gnaw the hunter when he stuns you.


Maksmanship Hunters


as Blood
The hunter is going to kite you to oblivion.
Keep the CoI on him to prevent the kiting. (You can just heal via Rtap/MoB)
MoB if you see him activate Rapid Fire, if not, MoB whenever you feel uncomfortable with your health.
Your healing will be cut from Aimed Shot.
Keep an eye out for when he bends down, he most likely is laying down a trap, so try avoid that area and the Hunter would of wasted a trap.
DRW is pretty much useless in this fight imo.
Blood Boil when snake trap is activated.

as Frost
The hunter is going to kite you to oblivion.
Force him to trink by keeping CoI on him and also to prevent the kiting.
If he triks Deathgrip (If not in melee range)/Hungering.
Prepare for OB/FS burst followed by ERW and a CoI to root himafter he is frozen in place .
IBF if you see him activate Rapid Fire
Your healing will be cut from Aimed Shot.
Keep an eye out for when he bends down, he most likely is laying down a trap, so try avoid that area and the Hunter would of wasted a trap.
Howling Blast might be more useful than OB in this fight. OB obviously takes more priority once you close in on him.
HB when snake trap is activated.

as Unholy

The hunter is going to kite you to oblivion.
Keep the CoI on him to prevent the kiting.
IBF if you see him activate Rapid Fire
Your healing will be cut from Aimed Shot.
Keep an eye out for when he bends down, he most likely is laying down a trap, so try avoid that area and the Hunter would of wasted a trap.
Let your diseases do the work while you just keep Death Strike up.
If he Freezing Arrow/Traps you, don't bother trinketing, if he damages you he loses CC, you can confidently not lose health while taking down his with you diseases.
AoE when snake trap is activated.
Get the Gargoyle out ASAP


Survival Hunters

*You can sent your pet or army in to get rid of the trap*

as Blood
Fight them like Marks, except it is CRUCIAL to avoid their traps!!
If none of their traps proc, they don't get "Lock n Load"
This might force them to use Black Arrow to proc it, now which makes Wyvrn Sting and Scatter useless.
Use AMS if you see Lock n Load, AMS cut the explosive shot damage.
DRW is useless imo.

as Frost
Fight them like Marks, except it is CRUCIAL to avoid their traps!!
If none of their traps proc, they don't get "Lock n Load"
This might force them to use Black Arrow to proc it, now which makes Wyvrn Sting and Scatter useless.
Use AMS if you see Lock n Load, AMS cut the explosive shot damage.
if the Wyvrn you, Lichborne.

as Unholy
Fight them like Marks, except it is CRUCIAL to avoid their traps!!
If none of their traps proc, they don't get "Lock n Load"
This might force them to use Black Arrow to proc it, now which makes Wyvrn Sting and Scatter useless.
Use AMS if you see Lock n Load, AMS cuts the explosive shot damage.
Gnaw when you are Scattered.
Get the Gargoyle out ASAP



Shaman

Elemental Shamans


as Blood
Most Elemental Shamans are a piece of cake, they can attempt to kite you, but they do not have as much tools or utility to kite as efficiently as a Frost Mage.
The most annoying thing would have to be their grounding and Earthbind.
Take it out when you can't reach him or slowed in the middle of the totems.
Shamans use totems as their defensive base, you draw them out their defenses are gone.
To do that run of far 40+ yards and wait for him.
Patience is a virtue, if he doesn't have patience he will run out of his 'base' and that's when you will catch him in the open.
DG when he Thunderstorms. *Make sure Grounding is inactive*
Take out their clensing totem ASAP!

as Frost

Most Elemental Shamans are a piece of cake, they can attempt to kite you, but they do not have as much tools or utility to kite as efficiently as a Frost Mage.
The most annoying thing would have to be their grounding and Earthbind.
Take it out when you can't reach him or slowed in the middle of the totems. *Your fast auto attacks will help here*
Shamans use totems as their defensive base, you draw them out thier defenses are gone.
To do that run of far 40+ yards and wait for him.
Patience is a virtue, if he doesn't have patience he will run out of his 'base' and that's when you will catch him in the open.
DG when he Thunderstorms. *Make sure Grounding is inactive*
Hungering when he is trying to run away.
Take out their clensing totem ASAP!

as Unholy
Most Elemental Shamans are a piece of cake, they can attempt to kite you, but they do not have as much tools or utility to kite as efficently as a Frost Mage.
The most annoying thing would have to be their grounding and Earthbind.
Take it out when you can't reach him or slowed in the middle of the totems.
Shamans use totems as their defensive base, you draw them out thier defences are gone.
To do that run of far 40+ yards and wait for him.
Patience is a virtue, if he doesn't have patience he will run out of his 'base' and thats when you will catch him in the open.
DG when he Thunderstorms. *Make sure Grounding is inactive*
If you can gey your gargyole out ASAP
Take out their clensing totem ASAP! Alternatively you can space out your Death Coils explained in the PvP: Holy Paladin bit.


Enhancement Shaman

as Blood

Enhance shammys will most likely engage you in close quarter and try and build up 5MW (Maelstorm Weapon-Instant Lighting Bolt/Healing Wave ect) then kite you.
To counter that use your heals when they are at a range, once they come to you to get some hits off, then thats when you hit them hard.
When they consume the stack of MW on a heal that means they are getting desprate and need heals.
Take out Grounding and Earthbind when you have a chance to.
Use MoB on one of the Spirit Wolves when he activates it.
Take out their clensing totem ASAP!

as Frost

Enhance shammys will most likely engage you in close quarter and try and build up 5MW (Maelstorm Weapon-Instant Lighting Bolt/Healing Wave ect) then kite you.
To counter that use your Howling Blast when they are at a range, once they come to you to get some hits off, then thats when you hit them hard.
When they consume the stack of MW on a heal that means they are getting desprate and need heals.
Take out Grounding and Earthbind when you have a chance to.
Use Hungering when he activates his Wolfs.
Take out their clensing totem ASAP!

as Unholy
Enhance shammys will most likely engage you in close quarter and try and build up 5MW (Maelstorm Weapon-Instant Lighting Bolt/Healing Wave ect) then kite you.
You have your diseases to counter when they are at a range, once they come to you to get some hits off, then thats when hit them fast for RP generation.
When they consume the stack of MW on a heal that means they are getting desprate and need heals.
Take out Grounding and Earthbind when you have a chance to.
Get gargyole out ASAP, this can counter some of the kiting.
Take out their clensing totem ASAP! Alternatively you can space out your Death Coils explained in the PvP: Holy Paladin bit.
Or send your Ghoul in to take it out.


Restoration Shamans

as Blood
Currently Bugged.

as Frost
Do what you would do with a Holy Pally, except take out their totem when they are Frozen

as Unholy

Do what you would do with a Holy Pally, except take out their totems just before you blow all of your offensive CDs.



Leather


Druid

*Using AMS will also soak up Nature's Grasp*

Balance Druids
*Really cumbersome spellcasters, but can pack quite a punch*

as Blood
If he attempts to stealth and cast a 'suprise' cyclone let him, most likely he will cast Starfire just when Cyclone is about to fall off, but that won't make a great impact on you due to your heals.
Use AMS offensivly, don't bother using it when he uses Starfall, you have Mark of Blood for that.
DG when he typhoons.
It is crucial to SILENCE all attempt of a cyclone cast!! If he manages to catch you in a cyclone TRINK immendently at his attempt to heal.
Mind Freeze all attempt to heal, Their instant cast HoT is weak as balance and can out damage them easily.
Watch for Natures Grasp, you may want to summon your Army to eat that buff.

as Frost
If he attempts to stealth and cast a 'suprise' cyclone let him, most likely he will cast Starfire just when Cyclone is about to fall off, but that won't make a great impact on you, you can dishout that amount of damage in a shorter space of time.
Use AMS offensivly, FORCE the druid in to defensive mode. *When he is playing defensive he will usually try to cyclone.
DG when he typhoons.
It is crucial to SILENCE all attempt of a cyclone cast!! If he manages to catch you in a cyclone TRINK immendently at his attempt to heal.
*When he cyclones, that means he's feeling the pressure*
Mind Freeze all attempt to heal, Their instant cast HoT is weak as balance and can out damage them easily.
Watch for Natures Grasp, you may want to summon your Army to eat that buff.
Hungering when he activates Trents

as Unholy

If he attempts to stealth and cast a 'suprise' cyclone let him, most likely he will cast Starfire just when Cyclone is about to fall off, Use your Ghoul to interrupt when that cast is around 3/4 completed *More time wasted, The closer you can reach the target unmolested*
Use AMS offensivly, FORCE the druid in to defensive mode.
DG when he typhoons.
It is crucial to SILENCE all attempt of a cyclone cast!! If he manages to catch you in a cyclone TRINK immendently at his attempt to heal.
*When he cyclones, that means he's feeling the pressure*
Mind Freeze all attempt to heal, Their instant cast HoT is weak as balance and can out damage them easily.
Watch for Natures Grasp, you may want to summon your Army to eat that buff.
Pest when he activates Trents, AI is noob and they tend to clump together, therefore more damage with Wandering Plague.



Feral Druid

*Thanks to patolog*
*Much like a rogue but with less stuns and healing capibilities*
*It's a DPS race, either you DPS him down or he will*
*When dueling don't try and get them out of stealth, some of them will just QQ and '/forfeit', but in arenas, its a different story.
*NEVER!! EVER!!! FACE YOUR BACK TO HIM!!!*

as Blood
Blood is an easy fight, you can keep up constant damage while self healing while he has to sacrifice damage (Human form=No damage) for healing.
MoB when ever you feel uncomfortable with your health.
INTERRUPT ALL ATEMPTS OF CYCLONE!! Even at full health he may cyclone you just to leave combat and Restealth.
Keep him close to you, you want to avoid that charge.
Force him to heal, then catch him in Human Form. Strangulate so he can't change in to a bear or a cat, then Burst.


as Frost

Force him to heal, then catch him in Human Form.
Alternatively you can Hungering Cold him when he is in Human Form, ofc he will trinket, but that will buy you a few seconds to prepare your burst.
INTERRUPT ALL ATEMPTS OF CYCLONE!! Even at full health he may cyclone you just to heal up.
Keep him close to you, you want to avoid that charge... and ofc pull off Frost Strikes.

as Unholy
Force him to heal, then catch him in Human Form. Strangulate so he can't change in to a bear or a cat, then Burst.
INTERRUPT ALL ATEMPTS OF CYCLONE!! Even at full health he may cyclone you just to leave combat and Restealth. *Your pet maybe able to keep hm in combat so he can't stealth*
Gnaw as an Interrupt
or Use Gnaw when he charges you.


Restoration Druids

as Blood
Currently Bugged

as Frost
Do what you do with Holy Paladins, except apply REALLY light pressure so you can trick him in to leaving Tree form.
Once in Human Form he will try DPS you down, thats when your que to start bursting.
Apply Strang so he can't heal, start bursting, after the Strangulate debuff is finished, Hungering Cold to buy you a few seconds for another burst.
Mind Freeze all attempts to heal can cyclone.
If you run out of interrupts, Death Grip can be a good substitute.
Summon the army of Ghouls to eat up the Natures Grasp

as Unholy
Do what you do with Holy Paladins, except apply REALLY light pressure so you can trick him in to leaving Tree form.
Once in Human Form he will try DPS you down, thats your que to start bursting.
Apply Strang so he can't heal and start bursting, after the Strangulate debuff is finished, Gnaw him and continue bursting. *Summon Gargyole when just befor Strangulate*
Mind Freeze all attempts to heal can cyclone.
If you run out of interrupts, Death Grip can be a good substitute.
Summon the army of Ghouls to eat up the Natures Grasp




Rogues
Key to defeating any sort of rogue revolves around the use and timing of IBF.

When a rogue Cloak of Shadows, Plaque Strike is extremely effective since it deals physical damage guaranteeing you a greater chance to hit the rogue while applying a DoT (Blood Plaque) to ensure that his vanish will be useless due to the DoT. *Thanks to Slakt*

Assasination Rogues
Their Envenom cuts through armor like nothing is there.

as Blood
You heals are extremely valuable, most likely the rogue will apply Deadly/Crippling and your heals will go unmolested. If he applys wound, bad luck.
MoB when uncomfortable with your health.*Make sure he alread cloaked, Cloak of Shadows can remove MoB*
DRW will be extremely useful here.
AMS will also be useful since poison=nature dmg
Trinket on Kidney, they can't blind unless they let their dot fall off first.
Predict thier stuns and activate IBF

as Frost
No need to worry about kiting. This fight is more of a DPS race and it's in your favor since you have the massive crits.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
Pop Unbreakable Armor as a defensive CD instead of a offensive CD.
IBF, predict their stuns.
If they Cloak, spam Obliterate. HB, Frost Strike(?) will miss because it deals 'Magic' damage.
AMS will be useful

as Unholy
Gnaw when they kidney you to take a few seconds off the stun.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
IBF, predict their stuns.
If they Cloak, spam Plaque Strike. Same reason as Frost. *Unholy Blight is bugged, Rogues can dispel it with cloak*
Kite them. CoI/Death Coil+ Diseases.
If you decide to kite, don't get too far away and give them the pleasure of running away and restealthing.
AMS will be useful
Keep your pet on him when he Blinds so he can't go out of combat and restealth

Combat Rouges
Less survibility than their counterparts but can pack quite a punch when played properly.

as Blood
Easy fight, its just a less armored Warrior with more stuns.
MoB when uncomfortable with health. *Make sure he alread cloaked, Cloak of Shadows can remove MoB*
DRW, activate ASAP to force him to use his CDs.
AMS won't be much use now.

as Frost
Battle is in your favor.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
Pop Unbreakable Armor as a defensive CD instead of a offensive CD.
IBF, predict their stuns.
If they Cloak, spam Obliterate. HB, Frost Strike(?) will miss because it deals 'Magic' damage.
AMS will be useful
Save your trinket for the Kidney after he Vanishes.

as Unholy
Gnaw when they kidney you to take a few seconds off the stun.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
IBF, predict their stuns.
If they Cloak, spam Plaque Strike. Same reason as Frost. *Unholy Blight is bugged, Rogues can dispel it with cloak*
Kite them. CoI/Death Coil+ Diseases.
If you decide to kite, don't get too far away and give them the pleasure of running away and restealthing.
Keep your pet on him when he Blinds so he can't go out of combat and restealth

Subtlety Rogues
Their trump card is Shadow Dance, this allows them to use skills that are only allowed in Stealth out in the open.

as Blood

MoB when they Shadow Dance, you will know when he Cheap Shots you unstealthed.
Fight like a Envenom except with more stuns and less poisons.
DRW will be useful.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)

As Frost
Battle is in your favor.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
Pop Unbreakable Armor as a defensive CD instead of a offensive CD.
IBF, predict their stuns.
If they Cloak, spam Obliterate. HB, Frost Strike(?) will miss because it deals 'Magic' damage.
AMS will be useful
Save your trinket for the Kidney after he Vanishes.
Either Unbreakabe or Hungering when the Rogue activates Shadow Dance.

As Unholy
Gnaw when they kidney you to take a few seconds off the stun.
Force the rogue to use his CDs before you. (Blind, Prep, Vanish, Cloak)
IBF, predict their stuns.
If they Cloak, spam Plaque Strike. Same reason as Frost. *Unholy Blight is bugged, Rogues can dispel it with cloak*
Kite them. CoI/Death Coil+ Diseases.
If you decide to kite, don't get too far away and give them the pleasure of running away and restealthing. *Watch for Shadow Step*
When he activates Shadow Dance, IBF or if IBF is on CD Bone Armor is our best bet.
Keep your pet on him when he Blinds so he can't go out of combat and restealth.





Arena Comps



2v2
For 2v2 a DK is best paired with a healer but there are a few viable Double DPS 2v2 teams

Double DPS
The basic concept with any Double DPS teams are: "Kill fast or Die fast"
Having said that you want to pair up with anyone who can burst or CC/Silence perferctly.
Most say Unholy is King in Arena, imo Frost does just as well, purely because its a really bursty tree.

Blood is bugged(?) so i won't be covering it for now, but after playing some games in Blood it doesn't do great burst as Frost but boasts survibility for your partner and you.

(IMO) Having a double DPS team will require more communication and better timing than a DK/Healer so if you don't already have Vent, Team Speak, Skype or any other type of verbal communication, I highly recommend getting you and your partner one of these programs.

A few partners that you should search for are:

Arms Warrior
This is basically 2/3 of the TSG team. The most basic concept is to pop all CD once ready. (Pretty much for all 2v2 teams). Making sure that you sync your cooldowns together is crucial! Remember communication is a vital in are.

Frost: Use Unbreakable Armor via Blood Tap or a Death Rune, Death Grip and CoI your target (Be sure to stay near your Warrior) and get him to Bladestorm, Hungering+Strang the opposing teams healer or caster so he is unable to support thier partner.

Unholy: You have to wait some time to take out your gargyole (60 RP), Get your Diseases up and Running and build up RP ASAP! Use unholy Presence to build RP faster and a nice bonus is that your gargyole's cast time is shorter! Death Grip and CoI your target (Be sure to stay near your Warrior) and get him to Bladestorm, Strang the opposing teams healer or caster so he is unable to support thier partner.



Ret Pally:
Not really a great choice compared to the Arms Warrior, but the Ret Pally comes with a CC, Clensing Abilities and a nice 5 second Stun. *No need to spam CoI, Pally has Hand of Freedom*

Frost: If you can sync his CC with your Hungering you can buy your self almost 10 seconds of 2v1. Get your Pally to Repent the desired target while you go for his partner. The target will most likely Trink and support his partner. This is when having Hungering Cold comes at a great advantage, it buys you 10 seconds of unbreakable CC (Watch out for Hand of Sacarifice etc) and 10 seconds of DPS, combining that with strangulate + Hammer of Justice, you most likely are able to take down 1 person easily. (ONLY if you manage to sync the skills correctly and at the right time)

Unholy: Your job is to spread your diseases around keeping moderate pressure then switching and burst. (#Switching: Players usually switch for the element of suprise or when a target is immune, eg. Bubble#)



MM Hunter:
MM Hunters are more like ranged Warriors with efficient slows, nice kiting tools and a pet which can have its advantages.

Frost: Instead of you Providing the slows, your hunter will provide it along with the MS and CCs. I mainly use my Hungering Cold when his CCs are on CD my hunter need protection, The hunter can CC fairly well, but you may have to dish out the majority of the DPS here since keeping the MS up/CCing and Kiting melee will be a huge burden. (Like I stated, help your hunter via CoI or Hungering)

Unholy: With Descration the 50% AoE slow, your hunter can now use Freezing Trap with out laying out Frost traps more often (Freezing and Frost shares a CD). The hunter will keep the MS up while you have to watch your disease spreads (If you glyphed into it) not to break CC. Silencing Shot + Strang during the burst period.



Rogues:
Rouges can provide strong control while you provide the main damage.

Frost: Like the Pally, try buy the 10 second oppurtunity of CC (Blind>Trink>Hungering), both of you are melee so use CoI to keep them from running.

Unholy: Not as great as Frost/Rogue but still doable. Let the rogue provide the CC while you dish out damage. *Drop Glyph of Pestilence when playing with a rogue, you do not want to wreck that Blind*




DPS+Healer
DPS+Healer
DK/Healers are one of the most common setups found in the game...
Frost will not be as efficient as Unholy in these games, purely imo Frost suits more of the "Kill fast or Die fast" concept. So I will be talking about Unholy only.

Any healer will do the job but there are pros and cons to each healer.

When playing Healer/DPS according to most players Unholy DKs:
Pressure their healers.
Capitalize off the enemy's mistakes
And Peel

Yes all that is true, but there are more strategies than that employed in arena.I will cover that later.

Holy Paladin:
A Holy Pally is one of the most common teams (lol too many DKs and Pallys), partly of their insane survibility and syncs well with almost any class.
Tatics: Hammer of Justice + Strangulate when you pop your gargyole. Just LoS against casters.

Resto Shaman:
Not really common with DKs (From the teams I observed on Molten), The Shaman has totems that can do a variety of jobs at the same time, it can Clense, Dispel etc all at the same time.
Tatics: Switch!! Go for the DPS unless its a MS, then peel. Build up RP to prepare for burst, then switch to the healer. Your shammy should activate Heroism/Bloodlust before activating Gargyole.

Resto Druid:
Another common comp, the Druid is armed with a CC (Cyclone) which can be deadly in arenas.
Tatics: Cyclone and Switching will win the game. Keep switching targets and cyclone switching, doing so can shorten the diminishing duration.

Disc Priest : Not common with DKs but is a strong team when played properly, reason that it is not common is because a priest is a clothie, but priests do have mana drain.
Tatics: MANA BURRRNN!!!! PEEELL PEEEL PEEEL!!! DISPEL MANA REGEN SKILLS!!!! = Cheap and easy win.




3v3


TSG

Frost or Unholy Death Knight / MS Warrior / Holy Paladin
This is a common set up and extremely successful. Mainly a tunneling team going for the clothie or the weakest armored target since you have a warrior on the team. This comp has one glaring weak spot: Heavy Crowd Control Teams. Teams such as a Lock/Mage/Druid has the best CC in game and none of them shares diminishing. The ability to keep your paladin CC'ed ALL THE TIME hurts!!.

Unholy: Provide Magic Protection against casters with AMS while spreading your diseases around. Sync your gargyole and Bladestorm and Hammer of Justice on one target, Strangulate the healer.
Frost: Provide control through Hungering and CoI, Hungering when your pally or warrior needs some breathing space or Hungering when you are about to burst *Make sure opponents are spread out otherwise Bladestorming will just cancel your Hungering Cold. Burst with Unbreakable Armor, Bladestorm, Strangulate the healer and HoJ.


Arthas Cleave

Death Knight/Death Knight/Holy Paladin or Restoration Shaman

Not as effective as the others comps but provides a lot of fun ^^.
There are 2 ways to go about this comp:
1. Unholy/Unholy - MASSIVE AOE DAMAGE (Makes Switching easier), key to this is to keep the opposision healer busy healing all 3 of them (DKs should go for the Different DPS too keep healer busy), then switch and start bursting with 2 gargyoles and Heroism (If healer is Shaman)
2. Frost/Unholy - Trades the AOE damage for some more control, as Frost do what you do in a TSG team, as unholy do what you do in a TSG team. (TSG is better than this comp by far, imo)


Shadow Cleave

Afflict Warlock/Unholy Death Knight/Holy Paladin or Restoration Druid
This comp has good CC, awesome peels, AOE damage while targeting on one (Makes Switching easier).

As a DK you should be spreading as much diseases as possible (That sounds wrong :S), Warlock and Druid provides the control and heals.


PHD


Death Knight/Holy Paladin/Marksmanship Hunter
Strong Comp having a MS.

Fight in Blood Presence. You provide AOE damage via Pest, keeping pressure all of them forcing the healer to clense/heal them. Yes your DoTs break the hunters CC, but in the end its the team's preference, if you want more CC for less AoE pressure, or More AoE for less CC.


TreeSG
Death Knight/MS Warrior/Restoration Druid

Much like TSG except your healer is a tree. Being a tree has its advantages, 10% healing bonus, a CC.
Play like you would do with a TSG but watch out for your druid and peel if you need to since he is much more squishier than a Paladin.


Boring Cleave
Healer/Healer/Death Knight

With 2 healers, the aim of this comp is to outlast your opponent in a mana war and then finish one off them off quickly to put them at a disadvantage of 3v2.
Your Job?? AOE pressure, if you can get the opponent to heal all 3 of them, the more mana they waste, in the end you can finish one of them off in a quick fast burst + Strang


Nerd Cleave
Frost or Unholy Death Knight/Protection or Retibution Paladin/MS Warrior

As a triple DPS team the 'Kill Fast or Die Fast' concept is back and therefore Frost spec is also back.

Easy tunneling team, just choose the lowest armored target and tunnel.
If the paladin is Prot let him go first, after all, he has the tools to survive.
Sync your burst together, Avenging/Bladestorm/Gargyole or Hungering Cold/Hammer of Justice/Strangulate




5v5


2345/2346
Holy paladin, Disc priest, MS warrior, DK, Elemental Shaman

Named 2345/2346 due the the ease of play as all you have to do is press 2,3,4,5/6 (Button 1 is Auto Attack)

Strong Burst wih a excellent Healing cut. Not much to say about this but charge in and activate Heroism and burst.
If it does turn out to be a mana war, which rarely happens to me in 5v5, you have the upper hand due to the priest's Mana Burn.



TSG
Holy paladin, Resto Druid, MS Warrior, Death Knight, Frost Mage

The old TSG w/ Friends, high in AoE heals, having a MS and good CC+Roots.

Warrior is the MS, Mage will provide peels and CC while you provide AoE pressure.



Melee Cleave
Holy paladin, Disc Priest, Rogue, MS Warrior, Death Knight

Another strong comp in mana wars and burst.

Warrior= MS
Rogue= Control
You= AoE Pressure



Melee Zerg
Death Knight, Rogue, Enhancement, MS Warrior, Ret or Prot Paladin.
Focuses on the Kill fast or Die Fast concept. Unholy is recommended with this comp is because AoE pressure in 5v5 is crucial.



X/Y
Holy paladin, disc priest, MS warrior, Death Knight (X), Y

The team is already set up for Mana Wars and MS, X,Y represents Class X and Class Y

You can add any DPS to class Y. Depending on class Y, your tactics and strategies will vary.





Professions

*Thanks to Consider*
You can take the PvE Professions to maximize damage as much as possible, but PvP is different to PvE, and the bonuses on some professions might help more in a PvP senarion than a PvE

Engineering
Hyperspeed Accelerators (340 haste for 12 seconds per minute, excellent for Gargyoles), A Parachute for those long drops and Nitro Boosts great for escaping multiple enemies in BGs, as well as Saronite Bombs which are off the GCD.

Jewelcrafting
42 Strength (or Hit) gain. The second best profession for a Death Knight, due to the customization of it – being able to choose which stat you need.

Blacksmithing

40 Strength (or Hit) gain.

Skinning
40 Crit Rating gain.

Enchanting
80 AP gain.

Leatherworking

80 AP gain.

Inscription
80 AP gain. Nice way to earn money.

Alchemy
80 AP gain.

Tailoring
Swordguard Embroidery, grants 400 AP for 15 seconds, which with a 45s ICD, it does have a slight advantage in the sense that you can time the proc with others for a stronger Gargoyle, but that doesn’t significantly increase its worth.

Mining
60 Stamina gain. Utterly worthless, 60 Stamina is pretty much a DoT tick from another Death Knight

Herbalism

Self heal. Heals 3600 (Modified by HP) on a 2 minute CD, another last resort heal.







Enchants

*Thanks to Slakt for the whole enchanting section*


Players with the profession of Enchanting cannot enchant other people's heads, shoulders, legs or rings (they can enchant their own rings, though).

Head Enchants can be bought from some NPCs, which I will link here in the future:
30 Stamina and 25 Resilience
Sold by Gara Skullcrush inside Warsong Hold in Boring Trundra and Sebastian Crane in Vengeance Landing if you're HORDE.
Sold by Logistics Officer Brighton in Howling Fjord and Logistics Officer Silverstone in Borean Tundra if you're ALLIANCE.

50 Attack Power and 20 Crit Strike Rating
Sold by Duchess Mynx in Icecrown.

50 Attack Power and 20 Resilience rating
Sold in Wintergrasp for both Factions
Horde: Hoodoo Master Fu'jin and Stone Guard Mukar
Alliance: Knight Dameron and Sorceress Kaylana

Shoulder Enchants are also bought from NPCs, which I will link here as well:
40 attack power and 15 critical strike rating
Sold by Lillehoff in the Storm Peaks, for both Alliance and Horde.

30 Stamina and 15 Resilience rating
Sold by Brave Stonehide in Orgrimmar if you're HORDE.
Sold by Master Sergeant Biggins in Stormwind if you're ALLIANCE.


Inscription: Scribes can create their very own shoulder enchantments, but they are for self-use only, which means no sharing.
I won't be adding anything here, because if you're a scribe, you will find out sooner or later, provided that you haven't.


Leg Enchants are created by Leatherworkers and Tailoring, although the Tailoring ones are useless to us.





Itemization

Unholy: Hit Capped (5%~8%) > Strength > Haste = Crit > Expertise

Frost: Hit Capped (5%~8%) > Strength > Haste > Crit > Expertise

Blood: Hit Capped (5%~8%) > ArP >Strength > Crit > Haste > Expertise


Hit: Allows you to miss less. What is the point in pimping out with Strength when you cannot land a hit on the target, on top of that there are extremely cruicial moment in PvP and unable to land finishing hit on the healer ect will cause you to lose the fight.


Strength: DKs value Strength over AP,roughly 1 Strength = 2 AP, not only that but we take a lot more advantage with Strength increasing buffs (i.e. a Paladin's Blessings)


Haste: Depending on what tree you specialize in you may want to prioritize this stat over Crit or ArP.
Frost will take more advantage over this stat than the other 2 trees. Frost relies heavily on KM procs to deal most of thier burst. In one equation. Haste = More KM Procs = More Burst.
Next that will benefit from haste will be Unholy. Haste will increase your Ghoul's auto attack speed and your gargyole cast time, but this talent's value is equal to Crit for a reason (See Crit). *Haste does not affect the DoT's speed*
For Blood this talent will be next to useless. It only buffs up your auto attacks and relying auto attacks in PvP means a loss.

Crit: Depending on what tree you specialize in you may want to prioritize this stat over Crit or ArP.
All trees will benefit greatly from crit, but some talent may prioritize this stat over haste or Arp
As Frost haste will always be a greater priority than Crit, since KM give us an 100% chance to Crit, the only time Haste will be = to Crit is when you are running an Obliterate spec which the skill is not affected by KM.
As Unholy haste is pretty better than crit UNLESS you have the talent Wandering Plague. With this talent Crit will slightly become equal to if not better than haste.
As Blood Crit definantly take priority over Haste. (See reason on haste)

Armor Penetration: A must for Blood, Frost and Unholy, not needed as much since a lot of thier skills cut through Armor.

Expertise: Not really a PvP stat, it reduced the chance for someone to dodge etc you by a certian %, in PvP the only 2 classes that have an higher chance to dodge you is Rogues and Feral Druids. 2/10 classes. Not worth it.

Spell Penetration
: A must for Unholy and Frost, buffs such as the Paladin's Auras or the Priest's shadow buff will cut our damage greatly. Recommended to get at least 100~135 spell pen.





Gemming


Generally speaking, when it comes to gemming, you want to go for strength gems – [Bold Cardinal Ruby] in all slots. Gem for 100 ~ 130 Spell penetration via [Stormy Majestic Zicron] to bypass any resistances.

With the exception of meta-gem requirements, also discussed below, you never want to use blue or purple gems, as socket bonuses are not large enough to make them worth one’s while.

*The sole exception to this is if you are under the hit cap, in which case gemming that becomes your top priority for obvious reasons.


One of the cases in which you will want to divert from the “Gem red everywhere for strength” is when you aren’t at the hit cap. Hit is your most valuable stat before such a point, and as such it is ideal to gem for it. In such a situation simply use [Rigid King's Amber] in yellow sockets with [Etched Ametrine] in red sockets until you reach the melee cap.

There are two meta-gems of interest to an Unholy DK: [Chaotic Skyflare Diamond] and [Relentless Earthsiege Diamond]. All other options are uncompetitive.





PvP Addons


Useful PvP Addons:
Although I don't really use many addons, i will post some popular addons that you might find complement your playstyle really well.

Event Alert / Tell me When: Both are notifications for KM and Rime procs.

Mik's Scrolling Battle Text (MSBT): Extremely customizable and a good replacement for TMW and Event Alert.

Xperl Unit Frames: Makes your characters as well as your enemies unitframes moveable and customizable

Gladius: If your a dedicated gladiator, you really should use this. Period.

Pitbull: Another extremely customizable unit frames addon, not for the faint of heart

Doom CooldownPulse: This will watch your cooldowns and will flash the icon of the ability that has come off cooldown in the middle of the screen. Sounds slightly annoying but makes it so you dont even need to look at your toolbar when your comfortable with keybinds, thus allowing you to focus more on the game.

Natur Enemy Castbars: An enemy Cooldown/buff/cast bar watcher, really useful for planning out your abilities when you know whats coming in a fight (you know that a mage will fire blast every cd/a ret pally will HoJ etc)

Quartz Castbar: Currently the best cast bar addon imo. It has a latency bar on the castbar to show you how latency will affect your casts. Although as a DK this addon might be wasted memory

Yuri's Rune Display: Takes your rune UI and makes it both movable and scalable. I personally put it right under my character on my screen so i dont have to keep glancing up at my health bar to see my rune CDs. The scaling function is also nice as the default rune UI is a bit small and can be hard on the eyes. Also has a countdown function.

Engraved
: Allows you to move your runes around and gives your runes completely new badass looking skins



Posted by critic View Post
Yes, listen to Kihore, he's the best DK i know
*Some things might not be 100% accurate, feel free to post any mistakes and constructive criticism and I will review it and edit my guide.*



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dewexx August 9, 2012  
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Nice guide.



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sdfsdf August 14, 2012  
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Verry good guide This helps me alot thanks ^^



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sdfsdf September 22, 2012  
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Btw can you change links for blood talents they dont work and i want to play little on blood talents for pvp ;d



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Abra September 22, 2012  
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Posted by sdfsdf View Post
Btw can you change links for blood talents they dont work and i want to play little on blood talents for pvp ;d
Do yourself a favor and play a spec that can get above 1600 in arenas instead.



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sdfsdf September 23, 2012  
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Posted by Abracadavra View Post
Do yourself a favor and play a spec that can get above 1600 in arenas instead.
i want blood for bgs its kinda fun and for arenas i play unholy



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Capitol September 25, 2012  
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a very informative guide!!!



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Airwavezz December 1, 2012  
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Nice Guide
Your Death Knight PvP Flag Capper/PvP Tank Spec Link doesnt work, i`d like to take a look on it



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Youngbucks January 15, 2013  
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Can you change links for blood talents they dont work and i want to play blood dk pvp a little bit thanks



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Crocker1 January 20, 2013  
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Dude...... U ARE HAVE MANY MISTAKES!

1. Unholy is the best spec for pvp, why even put frost and blood guides?
2. For the undead part, u said if u are undead, u dont have to get lichborne, which is completely false, because there is MUCH more to lichborne than just breaking fear. it is preventing sap, polymorph, ****ing SELF heal!! it can heal u from 10k to 30k.. thats how good lichborne self heal is man. cant believe u would write that.
3. You put against 1v1 affliction warlocks, they can barely slow you, so you dont need to spam chains of ice.. that is completely wrong man!!! they have FELHUNTEr and felhunter can dispell chains of ice, then they have death coil, they can curse of EXHAUSTION, they have nightmare ( a fear talent that slows people), they can teleport and then SPELL LOCK ( u cannot death grip), then they get out of range and u haev no chance of gripping them back. thats why u have to keep using chains of iceo n them man.!
4. rogue/dk, warrior/dk, any dps ( except shadow priest)/ and dk, are all horrible combos. Proof : name 1 wotlk team that is in the top 150 using those teams horrible combas!
5. it seems that u do not know that LICHBORNE is very good against preventing sap and polymorph..
6. on shaman section, u can put USE PET TO ATTACK TOTEMS!

what a ****ing noob guide



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ziker1 January 27, 2013  
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Blood is awsome pvp more survivabilty and good at single taget dps you noooobbb unholy only good for aoe dps you nooooooobbbbbbbbbbbb:p



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BenitoWBAT March 2, 2013  
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as an UH,how do you solve survivability? sure you can use DP but it only heals you around 16k HP and you have to wait 2mins before using it again,not to mention it sacrifices your ghoul..
i always lose against players who can heal a lot
for example,last night i played against a priest,i did circa 350k-370k damage to him,he did 45k to me,and i lose cuz he could heal himself 450k hp...



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prorc March 9, 2013  
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Stack stamina as a full wrath UH dk in frost presence and youll be almost unkillable in pvp.



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Abra March 9, 2013  
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Posted by prorc View Post
Stack stamina as a full wrath UH dk in frost presence and youll be almost unkillable in pvp.
And even more useless than usual, yes go do that.



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Grymninja March 10, 2013  
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Great guide dude, I'm definitely interested in that death coil spam tree...so much that i respecced for it. ;P



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